Rabbit - 1.16.0.2
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Last Updated
The Rabbit entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.13.0"
- New Value:
"minecraft:balloonable": {
"mass": 0.4
}Previous Value:"minecraft:balloonable": {
"mass": 0.75
} - New Value:
"minecraft:despawn": {
"despawn_from_distance": []
}
- New Value:
"minecraft:spawns_on_block_filter": [
"minecraft:grass",
"minecraft:snow",
"minecraft:sand"
] - New Value:
"minecraft:spawns_on_block_filter": [
"minecraft:grass",
"minecraft:snow",
"minecraft:sand"
]
- New Value:
"textures": [
"query.get_name == 'Toast' ? Texture.toast : Array.skins[query.variant]"
]Previous Value:"textures": [
"query.get_name == 'toast' ? Texture.toast : Array.skins[query.variant]"
]
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Statistics:
Health
[3]
Loot / Barter Loot / Additional Drops
- Rabbit Hide
- Rabbit
- Rabbit Foot
Breedable
- Adult: Carrot, Golden Carrot, Yellow Flower
Families
- Default: Mob, Rabbit
Movement Speed
- Default: 0.3
Variations
- Coat Black
- Coat Brown
- Coat Desert
- Coat Salt
- Coat Splotched
- Coat White
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.16/entities/rabbit.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/rabbit.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/rabbit.animation_controllers.json
Entity
- resource_packs/vanilla/entity/rabbit.entity.json
Geometry
- resource_packs/vanilla/models/entity/rabbit.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/rabbit.json
Render Controllers
- resource_packs/vanilla_1.16/render_controllers/rabbit.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/rabbit/bunnymurder.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt4.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/rabbit.json
Textures
- resource_packs/vanilla/textures/entity/rabbit/blackrabbit.png
- resource_packs/vanilla/textures/entity/rabbit/brown.png
- resource_packs/vanilla/textures/entity/rabbit/gold.png
- resource_packs/vanilla/textures/entity/rabbit/salt.png
- resource_packs/vanilla/textures/entity/rabbit/toast.png
- resource_packs/vanilla/textures/entity/rabbit/white.png
- resource_packs/vanilla/textures/entity/rabbit/white_splotched.png
Material Info:
Material: Rabbit
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 0, "textureFilter": "Point" }, "+defines": [ "USE_OVERLAY" ] }
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