Polar Bear - 1.16.0.2
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Last Updated
The Polar Bear entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.14.0"
- New Value:
"minecraft:behavior.stomp_attack": {
"priority": 1,
"track_target": true,
"require_complete_path": true,
"stomp_range_multiplier": 2,
"no_damage_range_multiplier": 2
}Previous Value:"minecraft:behavior.stomp_attack": {
"priority": 1,
"track_target": true,
"require_complete_path": true
} - New Value:
"minecraft:behavior.nearest_attackable_target": {
"priority": 4,
"entity_types": [
{
"filters": {
"test": "is_family",
"subject": "other",
"value": "player"
},
"max_dist": 16
}
]
}Previous Value:"minecraft:behavior.nearest_attackable_target": {
"priority": 4,
"entity_types": [
{
"filters": {
"test": "is_family",
"subject": "other",
"value": "player"
},
"max_dist": 16
}
],
"must_see": false
} - New Value:
"minecraft:despawn": {
"despawn_from_distance": []
}
- New Value:
"minecraft:spawns_on_block_filter": "minecraft:ice"
- New Value:
"minecraft:spawns_on_block_filter": "minecraft:ice"
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Statistics:
Health
[30]
Loot / Barter Loot / Additional Drops
- Fish
- Salmon
Attack Damage
- Adult Hostile: 6
Families
- Default: Mob, Polarbear
Movement Speed
- Default: 0.25
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.16/entities/polar_bear.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/polar_bear.animation.json
- resource_packs/vanilla/animations/quadruped.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/polar_bear.animation_controllers.json
Entity
- resource_packs/vanilla/entity/polar_bear.entity.json
Geometry
- resource_packs/vanilla/models/entity/polar_bear.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/polar_bear.json
Render Controllers
- resource_packs/vanilla/render_controllers/polar_bear.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/polarbear/death1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/death2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/death3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt4.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle4.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step4.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning4.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle1.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle2.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle3.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/polar_bear.json
Textures
- resource_packs/vanilla/textures/entity/polarbear.png
Material Info:
Material: Polar Bear
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 0, "textureFilter": "Point" }, "+defines": [ "USE_OVERLAY" ] }
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