Ocelot - 1.16.0.2

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Last Updated

The Ocelot entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.60.5


      • New Value:
        "format_version": "1.16.0"
        Previous Value:
        "format_version": "1.14.0"
      • New Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 1,
            "reselect_targets": true,
            "entity_types": [
                {
                 "filters": {
                    "test": "is_family",
                    "subject": "other",
                    "value": "chicken"
                 },
                 "max_dist": 8
                },
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "baby_turtle"
                        },
                        {
                         "test": "in_water",
                         "subject": "other",
                         "operator": "!=",
                         "value": true
                        }
                    ]
                 },
                 "max_dist": 8
                }
            ]
        }
        Previous Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 1,
            "attack_interval": 10,
            "reselect_targets": true,
            "entity_types": [
                {
                 "filters": {
                    "test": "is_family",
                    "subject": "other",
                    "value": "chicken"
                 },
                 "max_dist": 8
                },
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "baby_turtle"
                        },
                        {
                         "test": "in_water",
                         "subject": "other",
                         "operator": "!=",
                         "value": true
                        }
                    ]
                 },
                 "max_dist": 8
                }
            ]
        }
      • New Value:
        "minecraft:behavior.ocelotattack": {
            "priority": 4,
            "cooldown_time": 1,
            "x_max_rotation": 30,
            "y_max_head_rotation": 30,
            "max_distance": 15,
            "max_sneak_range": 15,
            "max_sprint_range": 4,
            "reach_multiplier": 2,
            "sneak_speed_multiplier": 0.6,
            "sprint_speed_multiplier": 1.33,
            "walk_speed_multiplier": 0.8
        }
        Previous Value:
        "minecraft:behavior.ocelotattack": {
            "priority": 4,
            "walk_speed_multiplier": 0.8,
            "sprint_speed_multiplier": 1.33,
            "sneak_speed_multiplier": 0.6
        }
      • New Value:
        "minecraft:despawn": {
            "despawn_from_distance": []
        }


Statistics:

Health

[10]

Ocelot Tame: [20]

    Breedable
    • Ocelot Trusting: Fish, Salmon
    Can be Ridden by Mobs
    • Ocelot Wild: Zombie
    Families
    • Default: Mob, Ocelot
    Movement Speed
    • Default: 0.3
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/ocelot.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/ocelot.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/ocelot.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/ocelot.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/ocelot.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/ocelot.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/ocelot.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/cat/eat1.fsb
    • resource_packs/vanilla/sounds/mob/cat/eat2.fsb
    • resource_packs/vanilla/sounds/mob/cat/hitt1.fsb
    • resource_packs/vanilla/sounds/mob/cat/hitt2.fsb
    • resource_packs/vanilla/sounds/mob/cat/hitt3.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/death1.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/death2.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/death3.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle1.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle2.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle3.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/ocelot.json
    Textures
    • resource_packs/vanilla/textures/entity/cat/blackcat.png
    • resource_packs/vanilla/textures/entity/cat/ocelot.png
    • resource_packs/vanilla/textures/entity/cat/red.png
    • resource_packs/vanilla/textures/entity/cat/siamese.png

    Material Info:

    Material: Ocelot
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }