Elder Guardian - 1.16.0.2
<<
back to
entity list
View
Entity Version History >>
Resource Packs
Last Updated
The Elder Guardian entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.13.0"
- Previous Value:
"minecraft:behavior.random_stroll": {
"priority": 7,
"speed_multiplier": 0.5
} - New Value:
"minecraft:behavior.random_swim": {
"priority": 7,
"speed_multiplier": 0.5,
"avoid_surface": false
}
- Hover/Tap to zoom...
- Hover/Tap to zoom...
- Hover/Tap to zoom...
Statistics:
Health
[80]
Loot / Barter Loot / Additional Drops
- Prismarine Shard
- Fish
- Prismarine Crystals
- Sponge
- Salmon
- Clownfish
- Pufferfish
Attack Damage
- Default: 5
Families
- Default: Guardian Elder, Mob, Monster
Movement Speed
- Default: 0.3
Other Attributes
- Amphibious
- Can be Renamed
- Can Breach
- Can Breath in Water
- Can Jump
- Can Swim
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.16/entities/elder_guardian.json
Animations
- resource_packs/vanilla/animations/guardian.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Entity
- resource_packs/vanilla/entity/elder_guardian.entity.json
Geometry
- resource_packs/vanilla/models/entity/guardian.geo.json
- resource_packs/vanilla/models/entity/guardian.v1.0.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/elder_guardian.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/guardian.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/guardian/elder_death.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle4.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop1.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop2.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop3.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle4.fsb
Textures
- resource_packs/vanilla/textures/entity/guardian.png
- resource_packs/vanilla/textures/entity/guardian_beam.png
- resource_packs/vanilla/textures/entity/guardian_elder.png
Material Info:
Material: Guardian
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
Material: Guardian Ghost
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" }, { "field": "Position" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" }, { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 0, "textureFilter": "Point" }, "+defines": [ "USE_OVERLAY", "USE_COLOR_MASK" ], "+states": [ "Blending" ] }
Links
©
2024, FoxyNoTail