Villager V2 - 1.14.30.2

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Last Updated

The Villager V2 entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.0.9

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.14.20.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

    Families
    • Armorer: Armorer, Blacksmith, Mob, Villager
    • Butcher: Artisan, Butcher, Mob, Villager
    • Cartographer: Cartographer, Mob, Villager
    • Cleric: Cleric, Mob, Priest, Villager
    • Default: Mob, Villager
    • Farmer: Farmer, Mob, Peasant, Villager
    • Fisherman: Fisherman, Mob, Peasant, Villager
    • Fletcher: Fletcher, Mob, Peasant, Villager
    • Leatherworker: Artisan, Leatherworker, Mob, Villager
    • Librarian: Librarian, Mob, Villager
    • Mason: Artisan, Mob, Stone Mason, Villager
    • Nitwit: Mob, Nitwit, Peasant, Villager
    • Shepherd: Mob, Peasant, Shepherd, Villager
    • Toolsmith: Blacksmith, Mob, Toolsmith, Villager
    • Unskilled: Mob, Peasant, Villager
    • Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
    Inventory Size
    • Default: 8
    Mark Variations
    • Default
    • Desert Villager
    • Jungle Villager
    • Savanna Villager
    • Snow Villager
    • Swamp Villager
    • Taiga Villager
    Movement Speed
    • Default: 0.5
    Variations
    • Armorer
    • Butcher
    • Cartographer
    • Cleric
    • Farmer
    • Fisherman
    • Fletcher
    • Leatherworker
    • Librarian
    • Mason
    • Nitwit
    • Shepherd
    • Toolsmith
    • Unskilled
    • Weaponsmith
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/villager_v2.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/villager.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/villager_v2.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/villager_v2.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/villager_v2.geo.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/villager_v2.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/villager/death.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit1.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit2.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit4.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/no1.fsb
    • resource_packs/vanilla/sounds/mob/villager/no2.fsb
    • resource_packs/vanilla/sounds/mob/villager/no3.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes1.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes2.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/villager2/villager.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_desert.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_jungle.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_plains.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_savanna.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_snow.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_swamp.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_taiga.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_diamond.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_emerald.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_gold.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_iron.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_stone.png
    • resource_packs/vanilla/textures/entity/villager2/professions/armorer.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/butcher.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/cartographer.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/cleric.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/farmer.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/fisherman.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/fletcher.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/leatherworker.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/librarian.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/nitwit.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/shepherd.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/stonemason.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/toolsmith.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/unskilled.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/weaponsmith.tga
    Trading
    • behavior_packs/vanilla/trading/economy_trades/armorer_trades.json
    • behavior_packs/vanilla/trading/economy_trades/butcher_trades.json
    • behavior_packs/vanilla/trading/economy_trades/cartographer_trades.json
    • behavior_packs/vanilla/trading/economy_trades/cleric_trades.json
    • behavior_packs/vanilla/trading/economy_trades/farmer_trades.json
    • behavior_packs/vanilla/trading/economy_trades/fisherman_trades.json
    • behavior_packs/vanilla/trading/economy_trades/fletcher_trades.json
    • behavior_packs/vanilla/trading/economy_trades/leather_worker_trades.json
    • behavior_packs/vanilla/trading/economy_trades/librarian_trades.json
    • behavior_packs/vanilla/trading/economy_trades/shepherd_trades.json
    • behavior_packs/vanilla/trading/economy_trades/stone_mason_trades.json
    • behavior_packs/vanilla/trading/economy_trades/tool_smith_trades.json
    • behavior_packs/vanilla/trading/economy_trades/weapon_smith_trades.json

    Material Info:

    Material: Villager V2
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }
    Material: Villager V2 Masked
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Clamp"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "MASKED_MULTITEXTURE"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }