Blaze - 1.14.30.2
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                Last Updated
The Blaze entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.14.0.9
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.14.20.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 









[20]
Loot / Barter Loot / Additional Drops
Blaze Rod
Attack Damage
- Default: 6
 
Families
- Default: Blaze, Mob, Monster
 
Movement Speed
- Default: 0.23
 
Shoots Projectiles
- Default: Small Fireball
 
Other Attributes
- Can be Renamed
 - Can Climb
 - Can Fly
 - Can Jump
 - Has Collisions
 - Has Gravity
 - Immune to Fire
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/blaze.json
 
Animations
- resource_packs/vanilla/animations/blaze.animation.json
 - resource_packs/vanilla/animations/look_at_target.animation.json
 
Animation Controllers
- resource_packs/vanilla/animation_controllers/blaze.animation_controllers.json
 
Entity
- resource_packs/vanilla/entity/blaze.entity.json
 
Geometry
- resource_packs/vanilla/models/entity/blaze.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/blaze.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/blaze.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/blaze/breathe1.fsb
 - resource_packs/vanilla/sounds/mob/blaze/breathe2.fsb
 - resource_packs/vanilla/sounds/mob/blaze/breathe3.fsb
 - resource_packs/vanilla/sounds/mob/blaze/breathe4.fsb
 - resource_packs/vanilla/sounds/mob/blaze/death.fsb
 - resource_packs/vanilla/sounds/mob/blaze/hit1.fsb
 - resource_packs/vanilla/sounds/mob/blaze/hit2.fsb
 - resource_packs/vanilla/sounds/mob/blaze/hit3.fsb
 - resource_packs/vanilla/sounds/mob/blaze/hit4.fsb
 - resource_packs/vanilla/sounds/mob/ghast/fireball4.fsb
 
Spawn Rules
- behavior_packs/vanilla/spawn_rules/blaze.json
 
Textures
- resource_packs/vanilla/textures/entity/blaze.tga
 
Material Info:
Material: Blaze Body
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "USE_EMISSIVE"
    ]
}
                                                        Material: Blaze Head
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_EMISSIVE"
    ],
    "+states": [
        "DisableCulling"
    ]
}