Squid - 1.14.1.5
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                Last Updated
The Squid entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.14.0.9
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 




 [10]
[10]
Loot / Barter Loot / Additional Drops
Dye
Families
- Default: Mob, Squid
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/squid.json
Entity
- resource_packs/vanilla/entity/squid.entity.json
Geometry
- resource_packs/vanilla/models/entity/squid.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/squid.json
Sounds
- resource_packs/vanilla/sounds/mob/squid/ambient1.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient2.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient3.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient4.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient5.fsb
- resource_packs/vanilla/sounds/mob/squid/death1.fsb
- resource_packs/vanilla/sounds/mob/squid/death2.fsb
- resource_packs/vanilla/sounds/mob/squid/death3.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt1.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt2.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt3.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/squid.json
Textures
- resource_packs/vanilla/textures/entity/squid.png
Material Info:
Material: Squid
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            