Sheep - 1.14.1.5
<<
back to
entity list
View
Entity Version History >>
Last Updated
The Sheep entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.14.0.9
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[8]
Loot / Barter Loot / Additional Drops
- Wool
- MuttonRaw
Breedable
- Sheep Adult: Wheat
Can be Ridden by Mobs
- Rideable Sheared: Zombie
- Rideable Wooly: Zombie
Families
- Default: Mob, Sheep
Movement Speed
- Default: 0.25
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla/entities/sheep.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/quadruped.animation.json
- resource_packs/vanilla/animations/sheep.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/sheep.animation_controllers.json
Entity
- resource_packs/vanilla/entity/sheep.entity.json
Geometry
- resource_packs/vanilla/models/entity/sheep.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/sheep.json
- behavior_packs/vanilla/loot_tables/entities/sheep_shear.json
- behavior_packs/vanilla/loot_tables/entities/sheep_sheared.json
Render Controllers
- resource_packs/vanilla/render_controllers/sheep.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/sheep/say1.fsb
- resource_packs/vanilla/sounds/mob/sheep/say2.fsb
- resource_packs/vanilla/sounds/mob/sheep/say3.fsb
- resource_packs/vanilla/sounds/mob/sheep/step1.fsb
- resource_packs/vanilla/sounds/mob/sheep/step2.fsb
- resource_packs/vanilla/sounds/mob/sheep/step3.fsb
- resource_packs/vanilla/sounds/mob/sheep/step4.fsb
- resource_packs/vanilla/sounds/mob/sheep/step5.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/sheep.json
Textures
- resource_packs/vanilla/textures/entity/sheep/sheep.tga
Material Info:
Material: Sheep
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_OVERLAY",
"USE_COLOR_MASK"
],
"+states": [
"DisableCulling"
]
}