Blaze - 1.14.1.5

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Last Updated

The Blaze entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.0.9

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops

Blaze Rod

    Attack Damage
    • Default: 6
    Families
    • Default: Blaze, Mob, Monster
    Movement Speed
    • Default: 0.23
    Shoots Projectiles
    • Default: Small Fireball
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Fly
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/blaze.json
    Animations
    • resource_packs/vanilla/animations/blaze.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/blaze.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/blaze.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/blaze.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/blaze.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/blaze.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/blaze/breathe1.fsb
    • resource_packs/vanilla/sounds/mob/blaze/breathe2.fsb
    • resource_packs/vanilla/sounds/mob/blaze/breathe3.fsb
    • resource_packs/vanilla/sounds/mob/blaze/breathe4.fsb
    • resource_packs/vanilla/sounds/mob/blaze/death.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit1.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit2.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit3.fsb
    • resource_packs/vanilla/sounds/mob/blaze/hit4.fsb
    • resource_packs/vanilla/sounds/mob/ghast/fireball4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/blaze.json
    Textures
    • resource_packs/vanilla/textures/entity/blaze.tga

    Material Info:

    Material: Blaze Body
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_EMISSIVE"
        ]
    }
    Material: Blaze Head
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }