Player - 1.14.0.9
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                Last Updated
The Player entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.13.1.5
Resource Packs- New Value:"animation.player.first_person.empty_hand": {
 "loop": true,
 "bones": {
 "rightarm": {
 "position": [
 13.5,
 -10,
 12
 ],
 "rotation": [
 "95.0 + variable.is_using_vr * 7.5",
 "-45.0 + variable.is_using_vr * 7.5",
 "115.0 + variable.is_using_vr * -2.5"
 ]
 }
 }
 }
- Previous Value:"rightarm": {
 "position": [
 13.5,
 -10,
 12
 ],
 "rotation": [
 "95.0 + variable.is_using_vr * 7.5",
 "-45.0 + variable.is_using_vr * 7.5",
 "115.0 + variable.is_using_vr * -2.5"
 ]
 }
 
 
- New Value:"first_person": {
 "animations": [
 "first_person_swap_item",
 {
 "first_person_attack_controller": "variable.attack_time < 0.0f && query.get_equipped_item_name != 'map'"
 },
 "first_person_base_pose",
 {
 "first_person_empty_hand": "query.get_equipped_item_name(0, 1) != 'map'"
 },
 {
 "first_person_walk": "variable.bob_animation"
 },
 {
 "first_person_map_controller": "(query.get_equipped_item_name(0, 1) == 'map' || query.get_equipped_item_name('off_hand') == 'map')"
 },
 {
 "first_person_crossbow_equipped": "query.get_equipped_item_name == 'crossbow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
 }
 ],
 "transitions": [
 {
 "paperdoll": "variable.is_paperdoll"
 },
 {
 "map_player": "variable.map_face_icon"
 },
 {
 "third_person": "!variable.is_first_person"
 }
 ]
 }Previous Value:"first_person": {
 "animations": [
 "first_person_swap_item",
 {
 "first_person_attack_controller": "variable.attack_time < 0.0f && query.get_equipped_item_name != 'map'"
 },
 {
 "first_person_base_pose": "query.get_equipped_item_name(0, 1) != 'map'"
 },
 {
 "first_person_walk": "variable.bob_animation"
 },
 {
 "first_person_map_controller": "(query.get_equipped_item_name(0, 1) == 'map' || query.get_equipped_item_name('off_hand') == 'map')"
 },
 {
 "first_person_crossbow_equipped": "query.get_equipped_item_name == 'crossbow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
 }
 ],
 "transitions": [
 {
 "paperdoll": "variable.is_paperdoll"
 },
 {
 "map_player": "variable.map_face_icon"
 },
 {
 "third_person": "!variable.is_first_person"
 }
 ]
 }
 
 
- New Value:"animations": {
 "root": "controller.animation.player.root",
 "base_controller": "controller.animation.player.base",
 "humanoid_base_pose": "animation.humanoid.base_pose",
 "look_at_target": "controller.animation.humanoid.look_at_target",
 "look_at_target_ui": "animation.player.look_at_target.ui",
 "look_at_target_default": "animation.humanoid.look_at_target.default",
 "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
 "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
 "look_at_target_inverted": "animation.player.look_at_target.inverted",
 "cape": "animation.player.cape",
 "move.arms": "animation.player.move.arms",
 "move.legs": "animation.player.move.legs",
 "swimming": "animation.player.swim",
 "swimming.legs": "animation.player.swim.legs",
 "riding.arms": "animation.player.riding.arms",
 "riding.legs": "animation.player.riding.legs",
 "holding": "animation.player.holding",
 "brandish_spear": "animation.humanoid.brandish_spear",
 "charging": "animation.humanoid.charging",
 "attack.positions": "animation.player.attack.positions",
 "attack.rotations": "animation.player.attack.rotations",
 "sneaking": "animation.player.sneaking",
 "bob": "animation.player.bob",
 "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
 "bow_and_arrow": "animation.humanoid.bow_and_arrow",
 "use_item_progress": "animation.humanoid.use_item_progress",
 "skeleton_attack": "animation.skeleton.attack",
 "sleeping": "animation.player.sleeping",
 "first_person_base_pose": "animation.player.first_person.base_pose",
 "first_person_empty_hand": "animation.player.first_person.empty_hand",
 "first_person_swap_item": "animation.player.first_person.swap_item",
 "first_person_attack_controller": "controller.animation.player.first_person_attack",
 "first_person_attack_rotation": "animation.player.first_person.attack_rotation",
 "first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
 "first_person_walk": "animation.player.first_person.walk",
 "first_person_map_controller": "controller.animation.player.first_person_map",
 "first_person_map_hold": "animation.player.first_person.map_hold",
 "first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
 "first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
 "first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
 "first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
 "third_person_crossbow_equipped": "animation.player.crossbow_equipped",
 "third_person_bow_equipped": "animation.player.bow_equipped",
 "crossbow_hold": "animation.player.crossbow_hold",
 "crossbow_controller": "controller.animation.player.crossbow",
 "shield_block_main_hand": "animation.player.shield_block_main_hand",
 "shield_block_off_hand": "animation.player.shield_block_off_hand",
 "blink": "controller.animation.persona.blink"
 }Previous Value:"animations": {
 "root": "controller.animation.player.root",
 "base_controller": "controller.animation.player.base",
 "humanoid_base_pose": "animation.humanoid.base_pose",
 "look_at_target": "controller.animation.humanoid.look_at_target",
 "look_at_target_ui": "animation.player.look_at_target.ui",
 "look_at_target_default": "animation.humanoid.look_at_target.default",
 "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
 "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
 "look_at_target_inverted": "animation.player.look_at_target.inverted",
 "cape": "animation.player.cape",
 "move.arms": "animation.player.move.arms",
 "move.legs": "animation.player.move.legs",
 "swimming": "animation.player.swim",
 "swimming.legs": "animation.player.swim.legs",
 "riding.arms": "animation.player.riding.arms",
 "riding.legs": "animation.player.riding.legs",
 "holding": "animation.player.holding",
 "brandish_spear": "animation.humanoid.brandish_spear",
 "charging": "animation.humanoid.charging",
 "attack.positions": "animation.player.attack.positions",
 "attack.rotations": "animation.player.attack.rotations",
 "sneaking": "animation.player.sneaking",
 "bob": "animation.player.bob",
 "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
 "bow_and_arrow": "animation.humanoid.bow_and_arrow",
 "use_item_progress": "animation.humanoid.use_item_progress",
 "skeleton_attack": "animation.skeleton.attack",
 "sleeping": "animation.player.sleeping",
 "first_person_base_pose": "animation.player.first_person.base_pose",
 "first_person_swap_item": "animation.player.first_person.swap_item",
 "first_person_attack_controller": "controller.animation.player.first_person_attack",
 "first_person_attack_rotation": "animation.player.first_person.attack_rotation",
 "first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
 "first_person_walk": "animation.player.first_person.walk",
 "first_person_map_controller": "controller.animation.player.first_person_map",
 "first_person_map_hold": "animation.player.first_person.map_hold",
 "first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
 "first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
 "first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
 "first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
 "third_person_crossbow_equipped": "animation.player.crossbow_equipped",
 "third_person_bow_equipped": "animation.player.bow_equipped",
 "crossbow_hold": "animation.player.crossbow_hold",
 "crossbow_controller": "controller.animation.player.crossbow",
 "shield_block_main_hand": "animation.player.shield_block_main_hand",
 "shield_block_off_hand": "animation.player.shield_block_off_hand",
 "blink": "controller.animation.persona.blink"
 }
 
 
Statistics:
Can be Ridden by Mobs
- Default: Parrot Tame
Families
- Default: Player
Movement Speed
- Default: 0.1
Other Attributes
- Attack Damage
- Can be Renamed
- Can Climb
- Has Collisions
- Has Gravity
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/player.json
Animations
- resource_packs/vanilla/animations/humanoid.animation.json
- resource_packs/vanilla/animations/player.animation.json
- resource_packs/vanilla/animations/player_firstperson.animation.json
- resource_packs/vanilla/animations/skeleton.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla/animation_controllers/persona.animation_controllers.json
- resource_packs/vanilla/animation_controllers/player.animation_controllers.json
Entity
- resource_packs/vanilla/entity/player.entity.json
Geometry
- resource_packs/vanilla/models/mobs.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Sounds
- resource_packs/vanilla/sounds/damage/hit1.fsb
- resource_packs/vanilla/sounds/damage/hit2.fsb
- resource_packs/vanilla/sounds/damage/hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/curse.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong4.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong5.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong6.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak4.fsb
- resource_packs/vanilla/sounds/random/bow.fsb
Textures
- resource_packs/vanilla/textures/entity/cape_invisible.png
- resource_packs/vanilla/textures/entity/steve.png
Material Info:
Material: Entity Alphatest
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}Material: Player Animated
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_UV_ANIM"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            