Villager - 1.13.0.34
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                Last Updated
The Villager entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.12.0.28
Behavior Packs- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "blacksmith",
 "armorer",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "blacksmith",
 "armorer"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "artisan",
 "butcher",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "artisan",
 "butcher"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "cartographer",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "cartographer"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "priest",
 "cleric",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "priest",
 "cleric"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "farmer",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "farmer"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "fisherman",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "fisherman"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "fletcher",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "fletcher"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "artisan",
 "leatherworker",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "artisan",
 "leatherworker"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "librarian",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "librarian"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "shepherd",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "peasant",
 "shepherd"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "blacksmith",
 "toolsmith",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "blacksmith",
 "toolsmith"
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "blacksmith",
 "weaponsmith",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "villager",
 "blacksmith",
 "weaponsmith"
 ]
 }
- New Value:"format_version": "1.13.0"Previous Value:"format_version": "1.10.0"
- New Value:"minecraft:breathable": {
 "total_supply": 15,
 "suffocate_time": 0
 }Previous Value:"minecraft:breathable": {
 "totalSupply": 15,
 "suffocateTime": 0
 }
- New Value:"minecraft:collision_box": {
 "width": 0.6,
 "height": 1.9
 }Previous Value:"minecraft:collision_box": {
 "width": 0.6,
 "height": 1.8
 }
- New Value:"minecraft:damage_sensor": {
 "triggers": [
 {
 "on_damage": {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "lightning"
 },
 "event": "become_witch"
 },
 "deals_damage": false
 },
 {
 "on_damage": {
 "filters": {
 "any_of": [
 {
 "test": "is_family",
 "subject": "other",
 "value": "zombie"
 },
 {
 "test": "is_family",
 "subject": "other",
 "value": "husk"
 }
 ],
 "all_of": [
 {
 "test": "has_damage",
 "value": "fatal"
 }
 ]
 },
 "event": "become_zombie"
 }
 }
 ]
 }Previous Value:"minecraft:damage_sensor": [
 {
 "on_damage": {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "lightning"
 },
 "event": "become_witch"
 },
 "deals_damage": false
 },
 {
 "on_damage": {
 "filters": {
 "any_of": [
 {
 "test": "is_family",
 "subject": "other",
 "value": "zombie"
 },
 {
 "test": "is_family",
 "subject": "other",
 "value": "husk"
 }
 ],
 "all_of": [
 {
 "test": "has_damage",
 "value": "fatal"
 }
 ]
 },
 "event": "become_zombie"
 }
 }
 ]
- New Value:"minecraft:hurt_on_condition": {
 "damage_conditions": [
 {
 "filters": {
 "test": "in_lava",
 "subject": "self",
 "operator": "==",
 "value": true
 },
 "cause": "lava",
 "damage_per_tick": 4
 }
 ]
 }
- New Value:"minecraft:persistent": []
- New Value:"minecraft:pushable": {
 "is_pushable": true,
 "is_pushable_by_piston": true
 }
- New Value:"minecraft:type_family": {
 "family": [
 "villager",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": "villager"
 }
 
 
- New Value:"initial_state": "baby"
- New Value:"initial_state": "default"
- New Value:"initial_state": "default"
 
 
Statistics:
Health
 









 [20]
[20]
Families
- Armorer: Armorer, Blacksmith, Mob, Villager
- Butcher: Artisan, Butcher, Mob, Villager
- Cartographer: Cartographer, Mob, Villager
- Cleric: Cleric, Mob, Priest, Villager
- Default: Mob, Villager
- Farmer: Farmer, Mob, Peasant, Villager
- Fisherman: Fisherman, Mob, Peasant, Villager
- Fletcher: Fletcher, Mob, Peasant, Villager
- Leatherworker: Artisan, Leatherworker, Mob, Villager
- Librarian: Librarian, Mob, Villager
- Shepherd: Mob, Peasant, Shepherd, Villager
- Toolsmith: Blacksmith, Mob, Toolsmith, Villager
- Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
Inventory Size
- Default: 8
Movement Speed
- Default: 0.5
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Shepherd
- Toolsmith
- Weaponsmith
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/villager.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/villager.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
Entity
- resource_packs/vanilla/entity/villager.entity.json
Geometry
- resource_packs/vanilla/models/entity/villager.geo.json
- resource_packs/vanilla/models/entity/witch.geo.json
Render Controllers
- resource_packs/vanilla/render_controllers/villager.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/villager/death.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
- resource_packs/vanilla/sounds/mob/villager/no1.fsb
- resource_packs/vanilla/sounds/mob/villager/no2.fsb
- resource_packs/vanilla/sounds/mob/villager/no3.fsb
- resource_packs/vanilla/sounds/mob/villager/yes1.fsb
- resource_packs/vanilla/sounds/mob/villager/yes2.fsb
- resource_packs/vanilla/sounds/mob/villager/yes3.fsb
Textures
- resource_packs/vanilla/textures/entity/villager/butcher.png
- resource_packs/vanilla/textures/entity/villager/farmer.png
- resource_packs/vanilla/textures/entity/villager/librarian.png
- resource_packs/vanilla/textures/entity/villager/priest.png
- resource_packs/vanilla/textures/entity/villager/smith.png
Trading
- behavior_packs/vanilla/trading/armorer_trades.json
- behavior_packs/vanilla/trading/butcher_trades.json
- behavior_packs/vanilla/trading/cartographer_trades.json
- behavior_packs/vanilla/trading/cleric_trades.json
- behavior_packs/vanilla/trading/farmer_trades.json
- behavior_packs/vanilla/trading/fisherman_trades.json
- behavior_packs/vanilla/trading/fletcher_trades.json
- behavior_packs/vanilla/trading/leather_worker_trades.json
- behavior_packs/vanilla/trading/librarian_trades.json
- behavior_packs/vanilla/trading/shepherd_trades.json
- behavior_packs/vanilla/trading/tool_smith_trades.json
- behavior_packs/vanilla/trading/weapon_smith_trades.json
Material Info:
Material: Villager
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            