Villager - 1.13.0.34
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Last Updated
The Villager entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.12.0.28
Behavior Packs- New Value:
"minecraft:type_family": {
"family": [
"villager",
"blacksmith",
"armorer",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"blacksmith",
"armorer"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"artisan",
"butcher",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"artisan",
"butcher"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"cartographer",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"cartographer"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"priest",
"cleric",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"priest",
"cleric"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"peasant",
"farmer",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"peasant",
"farmer"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"peasant",
"fisherman",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"peasant",
"fisherman"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"peasant",
"fletcher",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"peasant",
"fletcher"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"artisan",
"leatherworker",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"artisan",
"leatherworker"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"librarian",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"librarian"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"peasant",
"shepherd",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"peasant",
"shepherd"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"blacksmith",
"toolsmith",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"blacksmith",
"toolsmith"
]
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"blacksmith",
"weaponsmith",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"villager",
"blacksmith",
"weaponsmith"
]
} - New Value:
"format_version": "1.13.0"
Previous Value:"format_version": "1.10.0"
- New Value:
"minecraft:breathable": {
"total_supply": 15,
"suffocate_time": 0
}Previous Value:"minecraft:breathable": {
"totalSupply": 15,
"suffocateTime": 0
} - New Value:
"minecraft:collision_box": {
"width": 0.6,
"height": 1.9
}Previous Value:"minecraft:collision_box": {
"width": 0.6,
"height": 1.8
} - New Value:
"minecraft:damage_sensor": {
"triggers": [
{
"on_damage": {
"filters": {
"test": "is_family",
"subject": "other",
"value": "lightning"
},
"event": "become_witch"
},
"deals_damage": false
},
{
"on_damage": {
"filters": {
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "zombie"
},
{
"test": "is_family",
"subject": "other",
"value": "husk"
}
],
"all_of": [
{
"test": "has_damage",
"value": "fatal"
}
]
},
"event": "become_zombie"
}
}
]
}Previous Value:"minecraft:damage_sensor": [
{
"on_damage": {
"filters": {
"test": "is_family",
"subject": "other",
"value": "lightning"
},
"event": "become_witch"
},
"deals_damage": false
},
{
"on_damage": {
"filters": {
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "zombie"
},
{
"test": "is_family",
"subject": "other",
"value": "husk"
}
],
"all_of": [
{
"test": "has_damage",
"value": "fatal"
}
]
},
"event": "become_zombie"
}
}
] - New Value:
"minecraft:hurt_on_condition": {
"damage_conditions": [
{
"filters": {
"test": "in_lava",
"subject": "self",
"operator": "==",
"value": true
},
"cause": "lava",
"damage_per_tick": 4
}
]
} - New Value:
"minecraft:persistent": []
- New Value:
"minecraft:pushable": {
"is_pushable": true,
"is_pushable_by_piston": true
} - New Value:
"minecraft:type_family": {
"family": [
"villager",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": "villager"
}
- New Value:
"initial_state": "baby"
- New Value:
"initial_state": "default"
- New Value:
"initial_state": "default"
Statistics:
Health
[20]
Families
- Armorer: Armorer, Blacksmith, Mob, Villager
- Butcher: Artisan, Butcher, Mob, Villager
- Cartographer: Cartographer, Mob, Villager
- Cleric: Cleric, Mob, Priest, Villager
- Default: Mob, Villager
- Farmer: Farmer, Mob, Peasant, Villager
- Fisherman: Fisherman, Mob, Peasant, Villager
- Fletcher: Fletcher, Mob, Peasant, Villager
- Leatherworker: Artisan, Leatherworker, Mob, Villager
- Librarian: Librarian, Mob, Villager
- Shepherd: Mob, Peasant, Shepherd, Villager
- Toolsmith: Blacksmith, Mob, Toolsmith, Villager
- Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
Inventory Size
- Default: 8
Movement Speed
- Default: 0.5
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Shepherd
- Toolsmith
- Weaponsmith
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla/entities/villager.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/villager.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
Entity
- resource_packs/vanilla/entity/villager.entity.json
Geometry
- resource_packs/vanilla/models/entity/villager.geo.json
- resource_packs/vanilla/models/entity/witch.geo.json
Render Controllers
- resource_packs/vanilla/render_controllers/villager.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/villager/death.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
- resource_packs/vanilla/sounds/mob/villager/no1.fsb
- resource_packs/vanilla/sounds/mob/villager/no2.fsb
- resource_packs/vanilla/sounds/mob/villager/no3.fsb
- resource_packs/vanilla/sounds/mob/villager/yes1.fsb
- resource_packs/vanilla/sounds/mob/villager/yes2.fsb
- resource_packs/vanilla/sounds/mob/villager/yes3.fsb
Textures
- resource_packs/vanilla/textures/entity/villager/butcher.png
- resource_packs/vanilla/textures/entity/villager/farmer.png
- resource_packs/vanilla/textures/entity/villager/librarian.png
- resource_packs/vanilla/textures/entity/villager/priest.png
- resource_packs/vanilla/textures/entity/villager/smith.png
Trading
- behavior_packs/vanilla/trading/armorer_trades.json
- behavior_packs/vanilla/trading/butcher_trades.json
- behavior_packs/vanilla/trading/cartographer_trades.json
- behavior_packs/vanilla/trading/cleric_trades.json
- behavior_packs/vanilla/trading/farmer_trades.json
- behavior_packs/vanilla/trading/fisherman_trades.json
- behavior_packs/vanilla/trading/fletcher_trades.json
- behavior_packs/vanilla/trading/leather_worker_trades.json
- behavior_packs/vanilla/trading/librarian_trades.json
- behavior_packs/vanilla/trading/shepherd_trades.json
- behavior_packs/vanilla/trading/tool_smith_trades.json
- behavior_packs/vanilla/trading/weapon_smith_trades.json
Material Info:
Material: Villager
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}