Tripod Camera - 1.13.0.34
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        Last Updated
The Tripod Camera entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.12.0.28
Behavior Packs- New Value:"format_version": "1.13.0"Previous Value:"format_version": "1.8.0"
- New Value:"minecraft:hurt_on_condition": {
 "damage_conditions": [
 {
 "filters": {
 "test": "in_lava",
 "subject": "self",
 "operator": "==",
 "value": true
 },
 "cause": "lava",
 "damage_per_tick": 4
 }
 ]
 }
- New Value:"minecraft:type_family": {
 "family": [
 "tripodcamera",
 "inanimate",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "tripodcamera",
 "inanimate"
 ]
 }
 
 
- New Value:"initial_state": "default"
- New Value:"default": {
 "animations": [
 "neutral"
 ]
 }Previous Value:"default": {
 "animations": [
 {
 "neutral": []
 }
 ]
 }
- New Value:"format_version": "1.10.0"Previous Value:"format_version": "1.8.0"
 
 
- New Value:"bones": [
 {
 "name": "body",
 "pivot": [
 0,
 0,
 0
 ],
 "cubes": [
 {
 "origin": [
 -4,
 -4,
 -5
 ],
 "size": [
 8,
 8,
 10
 ]
 }
 ]
 },
 {
 "name": "leg0",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -0.5,
 -26,
 -0.5
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 },
 {
 "name": "leg1",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -0.5,
 -26,
 -0.5
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 },
 {
 "name": "leg2",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -0.5,
 -26,
 -0.5
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 },
 {
 "name": "leg3",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -0.5,
 -26,
 -0.5
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 }
 ]Previous Value:"bones": [
 {
 "name": "body",
 "pivot": [
 0,
 0,
 0
 ],
 "cubes": [
 {
 "origin": [
 -4,
 -4,
 -6
 ],
 "size": [
 8,
 8,
 10
 ]
 }
 ]
 },
 {
 "name": "leg0",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -1,
 -26,
 -1
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 },
 {
 "name": "leg1",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -1,
 -26,
 -1
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 },
 {
 "name": "leg2",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -1,
 -26,
 -1
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 },
 {
 "name": "leg3",
 "parent": "body",
 "pivot": [
 0,
 -3,
 0
 ],
 "cubes": [
 {
 "origin": [
 -1,
 -26,
 -1
 ],
 "size": [
 1,
 22,
 1
 ],
 "uv": [
 36,
 0
 ]
 }
 ]
 }
 ]
 
 
- Hover/Tap to zoom...
 
 
 - Statistics:- Health   [4] [4]- Families- Default: Inanimate, Mob, Tripodcamera
 - Other Attributes- Has Collisions
- Has Gravity
 - Associated Files:Behavior File- behavior_packs/vanilla/entities/tripod_camera.json
 - Animations- resource_packs/vanilla/animations/tripod_camera.animation.json
 - Animation Controllers- resource_packs/vanilla/animation_controllers/tripod_camera.animation_controllers.json
 - Entity- resource_packs/vanilla/entity/tripod_camera.entity.json
 - Geometry- resource_packs/vanilla/models/entity/tripod.geo.json
 - Loot Tables- behavior_packs/vanilla/loot_tables/empty.json
 - Render Controllers- resource_packs/vanilla/render_controllers/tripod_camera.render_controllers.json
 - Textures- resource_packs/vanilla/textures/entity/camera_tripod.png
 
 - Material Info:- Material: Camera- { "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 0, "textureFilter": "Point" }, "+defines": [ "USE_OVERLAY" ] }
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