Shulker Bullet - 1.13.0.34

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Last Updated

The Shulker Bullet entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.12.0.28


      • New Value:
        "format_version": "1.10.0"
        Previous Value:
        "format_version": "1.8.0"
      • New Value:
        "minecraft:projectile": {
            "on_hit": {
                "impact_damage": {
                 "damage": 4,
                 "knockback": true,
                 "should_bounce": true
                },
                "mob_effect": {
                 "effect": "levitation",
                 "durationeasy": 200,
                 "durationnormal": 200,
                 "durationhard": 200,
                 "amplifier": 1
                },
                "remove_on_hit": [],
                "particle_on_hit": {
                 "particle_type": "largeexplode",
                 "on_other_hit": true
                }
            },
            "hit_sound": "bullet.hit",
            "destroyOnHurt": true,
            "crit_particle_on_hurt": true,
            "power": 1.6,
            "gravity": 0.05,
            "uncertainty_base": 16,
            "uncertainty_multiplier": 4,
            "anchor": 1,
            "offset": [
                0,
                -0.1,
                0
            ],
            "homing": true
        }
        Previous Value:
        "minecraft:projectile": {
            "onHit": {
                "impact_damage": {
                 "damage": 4,
                 "knockback": true,
                 "shouldbounce": true
                },
                "mob_effect": {
                 "effect": "levitation",
                 "durationeasy": 200,
                 "durationnormal": 200,
                 "durationhard": 200,
                 "amplifier": 1
                },
                "remove_on_hit": [],
                "particle_on_hit": {
                 "particle_type": "largeexplode",
                 "on_other_hit": true
                }
            },
            "hitSound": "bullet.hit",
            "destroyOnHurt": true,
            "critParticleOnHurt": true,
            "power": 1.6,
            "gravity": 0.05,
            "uncertaintyBase": 16,
            "uncertaintyMultiplier": 4,
            "anchor": 1,
            "offset": [
                0,
                -0.1,
                0
            ],
            "homing": true
        }

Statistics:

    Other Attributes
    • Has Gravity

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/shulker_bullet.json
    Animations
    • resource_packs/vanilla/animations/shulker_bullet.animation.json
    Entity
    • resource_packs/vanilla/entity/shulker_bullet.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/shulker_bullet.geo.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/shulker_bullet.render_controllers.json
    Textures
    • resource_packs/vanilla/textures/entity/shulker/spark.png

    Material Info:

    Material: Shulker Bullet
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }