Ravager - 1.13.0.34
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                Last Updated
The Ravager entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.12.0.28
Behavior Packs- New Value:"format_version": "1.13.0"Previous Value:"format_version": "1.8.0"
- New Value:"minecraft:celebrate": {
 "minecraft:behavior.celebrate": {
 "priority": 5,
 "celebration_sound": "celebrate",
 "sound_interval": {
 "range_min": 2,
 "range_max": 7
 },
 "jump_interval": {
 "range_min": 1,
 "range_max": 3.5
 },
 "duration": 30,
 "on_celebration_end_event": {
 "event": "minecraft:stop_celebrating",
 "target": "self"
 }
 }
 }
- New Value:"minecraft:breathable": {
 "suffocate_time": 0,
 "total_supply": 15
 }Previous Value:"minecraft:breathable": {
 "suffocateTime": 0,
 "totalSupply": 15
 }
- New Value:"minecraft:experience_reward": {
 "on_death": "query.last_hit_by_player ? 20 : 0"
 }
- New Value:"minecraft:hurt_on_condition": {
 "damage_conditions": [
 {
 "filters": {
 "test": "in_lava",
 "subject": "self",
 "operator": "==",
 "value": true
 },
 "cause": "lava",
 "damage_per_tick": 4
 }
 ]
 }
- New Value:"minecraft:navigation.walk": {
 "avoid_damage_blocks": true,
 "can_path_over_water": true,
 "can_sink": false
 }Previous Value:"minecraft:navigation.walk": {
 "avoid_damage_blocks": true,
 "avoid_water": true,
 "can_path_over_water": true,
 "can_sink": false
 }
- New Value:"minecraft:pushable": {
 "is_pushable": true,
 "is_pushable_by_piston": true
 }
- New Value:"minecraft:type_family": {
 "family": [
 "monster",
 "illager",
 "ravager",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "monster",
 "illager",
 "ravager"
 ]
 }
- New Value:"minecraft:start_celebrating": {
 "add": {
 "component_groups": [
 "minecraft:celebrate"
 ]
 }
 }
- New Value:"minecraft:stop_celebrating": {
 "remove": {
 "component_groups": [
 "minecraft:celebrate"
 ]
 }
 }
- New Value:"minecraft:behavior.move_to_village": {
 "priority": 5,
 "speed_multiplier": 1,
 "goal_radius": 2
 }Previous Value:"minecraft:behavior.move_to_village": {
 "priority": 5,
 "speed_multiplier": 1
 }
 
 
- New Value:"mouth": {
 "rotation": [
 1.8,
 0,
 0
 ]
 }Previous Value:"mouth": {
 "rotation": [
 1.799999952316284,
 0,
 0
 ]
 }
 
 
- New Value:"initial_state": "default"
- New Value:"initial_state": "default"
- New Value:"roaring": {
 "animations": [
 "roaring"
 ],
 "transitions": [
 {
 "default": "query.is_roaring == 0"
 }
 ]
 }Previous Value:"roaring": {
 "animations": [
 {
 "roaring": []
 }
 ],
 "transitions": [
 {
 "default": "query.is_roaring == 0"
 }
 ]
 }
- New Value:"biting": {
 "animations": [
 "biting"
 ],
 "transitions": [
 {
 "default": "query.is_delayed_attacking == 0"
 }
 ]
 }Previous Value:"biting": {
 "animations": [
 {
 "biting": []
 }
 ],
 "transitions": [
 {
 "default": "query.is_delayed_attacking == 0"
 }
 ]
 }
- New Value:"default": {
 "animations": [
 {
 "walk": "query.modified_move_speed"
 },
 "look_at_target"
 ],
 "transitions": [
 {
 "stunned": "query.is_stunned == 1"
 }
 ]
 }Previous Value:"default": {
 "parameters": [
 "query.modified_move_speed"
 ],
 "animations": [
 {
 "walk": [
 {
 "0.0": 0,
 "1.0": 1
 }
 ]
 },
 {
 "look_at_target": []
 }
 ],
 "transitions": [
 {
 "stunned": "query.is_stunned == 1"
 }
 ]
 }
- New Value:"format_version": "1.10.0"Previous Value:"format_version": "1.8.0"
- New Value:"default": {
 "animations": [
 "idle_mouth"
 ],
 "transitions": [
 {
 "roaring": "query.is_roaring == 1"
 },
 {
 "biting": "query.is_delayed_attacking == 1"
 }
 ]
 }Previous Value:"default": {
 "animations": [
 {
 "idle_mouth": []
 }
 ],
 "transitions": [
 {
 "roaring": "query.is_roaring == 1"
 },
 {
 "biting": "query.is_delayed_attacking == 1"
 }
 ]
 }
- New Value:"stunned": {
 "animations": [
 "stunned"
 ],
 "particle_effects": [
 {
 "effect": "stun_particles",
 "locator": "stun"
 }
 ],
 "transitions": [
 {
 "default": "query.is_stunned == 0"
 }
 ]
 }Previous Value:"stunned": {
 "animations": [
 {
 "stunned": []
 }
 ],
 "particle_effects": [
 {
 "effect": "stun_particles",
 "locator": "stun"
 }
 ],
 "transitions": [
 {
 "default": "query.is_stunned == 0"
 }
 ]
 }
 
 
- New Value:"spawn_egg": {
 "texture": "spawn_egg",
 "texture_index": 57
 }Previous Value:"spawn_egg": {
 "base_color": "#757470",
 "overlay_color": "#5b5049"
 }
 
 
Statistics:
Health
 

















































 [100]
[100]
Loot / Barter Loot / Additional Drops
Saddle
Attack Damage
- Default: 12
Can be Ridden by Mobs
- Default: Evocation Illager, Pillager, Vindicator
Families
- Default: Illager, Mob, Monster, Ravager
Knockback Resistance
- Default: 0.5
Movement Speed
- Default: 0
- Hostile: 0.3
Other Attributes
- Can be Renamed
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/ravager.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/ravager.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/ravager.animation_controllers.json
Entity
- resource_packs/vanilla/entity/ravager.entity.json
Geometry
- resource_packs/vanilla/models/entity/ravager.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/ravager.json
Render Controllers
- resource_packs/vanilla/render_controllers/ravager.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/ravager/bite1.fsb
- resource_packs/vanilla/sounds/mob/ravager/bite2.fsb
- resource_packs/vanilla/sounds/mob/ravager/bite3.fsb
- resource_packs/vanilla/sounds/mob/ravager/celebrate1.fsb
- resource_packs/vanilla/sounds/mob/ravager/celebrate2.fsb
- resource_packs/vanilla/sounds/mob/ravager/death1.fsb
- resource_packs/vanilla/sounds/mob/ravager/death2.fsb
- resource_packs/vanilla/sounds/mob/ravager/death3.fsb
- resource_packs/vanilla/sounds/mob/ravager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/ravager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/ravager/hurt3.fsb
- resource_packs/vanilla/sounds/mob/ravager/hurt4.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle1.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle2.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle3.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle4.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle5.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle6.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle7.fsb
- resource_packs/vanilla/sounds/mob/ravager/idle8.fsb
- resource_packs/vanilla/sounds/mob/ravager/roar1.fsb
- resource_packs/vanilla/sounds/mob/ravager/roar2.fsb
- resource_packs/vanilla/sounds/mob/ravager/roar3.fsb
- resource_packs/vanilla/sounds/mob/ravager/roar4.fsb
- resource_packs/vanilla/sounds/mob/ravager/step1.fsb
- resource_packs/vanilla/sounds/mob/ravager/step2.fsb
- resource_packs/vanilla/sounds/mob/ravager/step3.fsb
- resource_packs/vanilla/sounds/mob/ravager/step4.fsb
- resource_packs/vanilla/sounds/mob/ravager/step5.fsb
- resource_packs/vanilla/sounds/mob/ravager/stun1.fsb
- resource_packs/vanilla/sounds/mob/ravager/stun2.fsb
- resource_packs/vanilla/sounds/mob/ravager/stun3.fsb
Textures
- resource_packs/vanilla/textures/entity/illager/ravager.png
Material Info:
Material: Ravager
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            