Ocelot - 1.13.0.34
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Last Updated
The Ocelot entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.12.0.28
Behavior Packs- New Value:
"minecraft:experience_reward": {
"on_bred": "Math.Random(1,7)",
"on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0"
} - New Value:
"format_version": "1.13.0"
Previous Value:"format_version": "1.8.0"
- New Value:
"minecraft:breedable": {
"require_tame": false,
"breeds_with": {
"mate_type": "minecraft:ocelot",
"baby_type": "minecraft:ocelot",
"breed_event": {
"event": "minecraft:entity_born",
"target": "baby"
}
},
"breed_items": [
"fish",
"salmon"
]
}Previous Value:"minecraft:breedable": {
"requireTame": false,
"breedsWith": {
"mateType": "minecraft:ocelot",
"babyType": "minecraft:ocelot",
"breed_event": {
"event": "minecraft:entity_born",
"target": "baby"
}
},
"breedItems": [
"fish",
"salmon"
]
} - New Value:
"minecraft:breathable": {
"total_supply": 15,
"suffocate_time": 0
}Previous Value:"minecraft:breathable": {
"totalSupply": 15,
"suffocateTime": 0
} - New Value:
"minecraft:damage_sensor": {
"triggers": {
"cause": "fall",
"deals_damage": false
}
} - Previous Value:
"minecraft:fall_damage": {
"value": 0
} - New Value:
"minecraft:hurt_on_condition": {
"damage_conditions": [
{
"filters": {
"test": "in_lava",
"subject": "self",
"operator": "==",
"value": true
},
"cause": "lava",
"damage_per_tick": 4
}
]
} - New Value:
"minecraft:pushable": {
"is_pushable": true,
"is_pushable_by_piston": true
} - New Value:
"minecraft:type_family": {
"family": [
"ocelot",
"mob"
]
}Previous Value:"minecraft:type_family": {
"family": [
"ocelot"
]
} - New Value:
"minecraft:ageable": {
"duration": 1200,
"feed_items": [
"fish",
"salmon"
],
"grow_up": {
"event": "minecraft:ageable_grow_up",
"target": "self"
}
}Previous Value:"minecraft:ageable": {
"duration": 1200,
"feedItems": [
"fish",
"salmon"
],
"grow_up": {
"event": "minecraft:ageable_grow_up",
"target": "self"
}
}
- New Value:
"initial_state": "baby"
- New Value:
"initial_state": "default"
- New Value:
"initial_state": "sitting"
- New Value:
"baby": {
"animations": [
{
"baby_transform": "query.is_baby"
}
]
}Previous Value:"baby": {
"parameters": [
"query.is_baby"
],
"animations": [
{
"baby_transform": [
{
"0.0": 0,
"1.0": 1
}
]
}
]
} - New Value:
"default": {
"animations": [
"look_at_target"
]
}Previous Value:"default": {
"animations": [
{
"look_at_target": []
}
]
} - New Value:
"sitting": {
"animations": [
"sit"
],
"transitions": [
{
"sneaking": "variable.state == 0"
},
{
"sprinting": "variable.state == 1"
},
{
"walking": "variable.state == 3"
}
]
}Previous Value:"sitting": {
"parameters": [
"query.modified_move_speed"
],
"animations": [
{
"sit": []
}
],
"transitions": [
{
"sneaking": "variable.State == 0"
},
{
"sprinting": "variable.State == 1"
},
{
"walking": "variable.State == 3"
}
]
} - New Value:
"format_version": "1.10.0"
Previous Value:"format_version": "1.8.0"
- New Value:
"sprinting": {
"animations": [
"sprint"
],
"transitions": [
{
"sneaking": "variable.state == 0"
},
{
"sitting": "variable.state == 2"
},
{
"walking": "variable.state == 3"
}
]
}Previous Value:"sprinting": {
"parameters": [
"query.modified_move_speed"
],
"animations": [
{
"sprint": []
}
],
"transitions": [
{
"sneaking": "variable.State == 0"
},
{
"sitting": "variable.State == 2"
},
{
"walking": "variable.State == 3"
}
]
} - New Value:
"walking": {
"animations": [
"walk"
],
"transitions": [
{
"sneaking": "variable.state == 0"
},
{
"sprinting": "variable.state == 1"
},
{
"sitting": "variable.state == 2"
}
]
}Previous Value:"walking": {
"parameters": [
"query.modified_move_speed"
],
"animations": [
{
"walk": []
}
],
"transitions": [
{
"sneaking": "variable.State == 0"
},
{
"sprinting": "variable.State == 1"
},
{
"sitting": "variable.State == 2"
}
]
} - New Value:
"sneaking": {
"animations": [
"sneak"
],
"transitions": [
{
"sprinting": "variable.state == 1"
},
{
"sitting": "variable.state == 2"
},
{
"walking": "variable.state == 3"
}
]
}Previous Value:"sneaking": {
"animations": [
{
"sneak": []
}
],
"transitions": [
{
"sprinting": "variable.State == 1"
},
{
"sitting": "variable.State == 2"
},
{
"walking": "variable.State == 3"
}
]
}
Statistics:
Health
[10]
Ocelot Tame: [20]
Breedable
- Ocelot Trusting: Fish, Salmon
Can be Ridden by Mobs
- Ocelot Wild: Zombie
Families
- Default: Mob, Ocelot
Movement Speed
- Default: 0.3
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable > Ocelot Tame
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla/entities/ocelot.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/ocelot.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/ocelot.animation_controllers.json
Entity
- resource_packs/vanilla/entity/ocelot.entity.json
Geometry
- resource_packs/vanilla/models/entity/ocelot.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/ocelot.json
Render Controllers
- resource_packs/vanilla/render_controllers/ocelot.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/cat/eat1.fsb
- resource_packs/vanilla/sounds/mob/cat/eat2.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt1.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt2.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death1.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death2.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle1.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle2.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/ocelot.json
Textures
- resource_packs/vanilla/textures/entity/cat/blackcat.png
- resource_packs/vanilla/textures/entity/cat/ocelot.png
- resource_packs/vanilla/textures/entity/cat/red.png
- resource_packs/vanilla/textures/entity/cat/siamese.png
Material Info:
Material: Ocelot
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}