Elder Guardian - 1.13.0.34
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                Last Updated
The Elder Guardian entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.12.0.28
Behavior Packs- New Value:"format_version": "1.13.0"Previous Value:"format_version": "1.8.0"
- New Value:"minecraft:breathable": {
 "breathes_water": true
 }Previous Value:"minecraft:breathable": {
 "breathesWater": true
 }
- New Value:"minecraft:experience_reward": {
 "on_death": "query.last_hit_by_player ? 10 : 0"
 }
- New Value:"minecraft:hurt_on_condition": {
 "damage_conditions": [
 {
 "filters": {
 "test": "in_lava",
 "subject": "self",
 "operator": "==",
 "value": true
 },
 "cause": "lava",
 "damage_per_tick": 4
 }
 ]
 }
- New Value:"minecraft:pushable": {
 "is_pushable": true,
 "is_pushable_by_piston": true
 }
- New Value:"minecraft:type_family": {
 "family": [
 "guardian_elder",
 "monster",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "guardian_elder",
 "monster"
 ]
 }
 
 
- New Value:"format_version": "1.10.0"Previous Value:"format_version": "1.8.0"
- New Value:"animations": {
 "setup": "animation.guardian.setup",
 "spikes": "animation.guardian.spikes",
 "swim": "animation.guardian.swim",
 "look_at_target": "animation.common.look_at_target",
 "move_eye": "animation.guardian.move_eye"
 }
- New Value:"geometry": {
 "default": "geometry.guardian.v1.8",
 "ghost": "geometry.guardian"
 }Previous Value:"geometry": {
 "default": "geometry.guardian"
 }
- New Value:"materials": {
 "default": "guardian",
 "ghost": "guardian_ghost"
 }
- New Value:"min_engine_version": "1.8.0"
- New Value:"render_controllers": [
 "controller.render.guardian"
 ]
- New Value:"scripts": {
 "pre_animation": [
 "variable.spike_shake = Math.sin(query.life_time * 2000)/50;",
 "variable.spike_animation_speed = query.life_time > 0.1 ? 0.0 : (!query.is_in_water ? (Math.round(Math.sin(query.life_time * 2000)) == 0.0 ? (Math.random(0.0, 1.0)) : (variable.spike_animation_speed)) : (query.is_moving ? (variable.spike_animation_speed - variable.spike_animation_speed * 0.06) : (variable.spike_animation_speed + (1.0 - variable.spike_animation_speed) * 0.06)));",
 "variable.spike_extension = (1.0 - variable.spike_animation_speed) * 0.55;",
 "variable.tail_animation_speed = query.life_time > 0.1 ? 0.0 : (!query.is_in_water ? 2.0 : query.is_moving ? (variable.tail_animation_speed > 0.5 ? 4.0 : variable.tail_animation_speed + (0.5 - variable.tail_animation_speed) * 0.1) : variable.tail_animation_speed + (0.125 - variable.tail_animation_speed) * 0.2);",
 "variable.tail_swim = query.life_time > 0.1 ? 0.0 : (variable.tail_swim + variable.tail_animation_speed);",
 "variable.tail_base_angle = Math.sin(variable.tail_swim*20.0);"
 ],
 "scale": "2.35",
 "animate": [
 "setup",
 "spikes",
 "swim",
 "look_at_target",
 "move_eye"
 ]
 }
 
 
Statistics:
Health
 







































 [80]
[80]
Loot / Barter Loot / Additional Drops
- Prismarine Shard
- Fish
- Prismarine Crystals
- Sponge
- Salmon
- Clownfish
- Pufferfish
Attack Damage
- Default: 5
Families
- Default: Guardian Elder, Mob, Monster
Movement Speed
- Default: 0.3
Other Attributes
- Amphibious
- Can be Renamed
- Can Breach
- Can Breath in Water
- Can Jump
- Can Swim
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/elder_guardian.json
Animations
- resource_packs/vanilla/animations/guardian.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Entity
- resource_packs/vanilla/entity/elder_guardian.entity.json
Geometry
- resource_packs/vanilla/models/entity/guardian.geo.json
- resource_packs/vanilla/models/entity/guardian.v1.0.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/elder_guardian.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/guardian.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/guardian/elder_death.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle4.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop1.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop2.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop3.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle4.fsb
Textures
- resource_packs/vanilla/textures/entity/guardian.png
- resource_packs/vanilla/textures/entity/guardian_beam.png
- resource_packs/vanilla/textures/entity/guardian_elder.png
Material Info:
Material: Guardian
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}Material: Guardian Ghost
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        },
        {
            "field": "Position"
        },
        {
            "field": "Color"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        },
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "USE_COLOR_MASK"
    ],
    "+states": [
        "Blending"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            