Cod - 1.13.0.34
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                Last Updated
The Cod entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.12.0.28
Behavior Packs- New Value:"format_version": "1.13.0"Previous Value:"format_version": "1.8.0"
- New Value:"minecraft:breathable": {
 "total_supply": 15,
 "suffocate_time": 0,
 "breathes_air": false,
 "breathes_water": true
 }Previous Value:"minecraft:breathable": {
 "totalSupply": 15,
 "suffocateTime": 0,
 "breathesAir": false,
 "breathesWater": true
 }
- New Value:"minecraft:experience_reward": {
 "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0"
 }
- New Value:"minecraft:flocking": {
 "in_water": true,
 "match_variants": false,
 "use_center_of_mass": true,
 "low_flock_limit": 4,
 "high_flock_limit": 8,
 "goal_weight": 2,
 "loner_chance": 0.1,
 "influence_radius": 3,
 "breach_influence": 7,
 "separation_weight": 1.75,
 "separation_threshold": 0.95,
 "cohesion_weight": 2,
 "cohesion_threshold": 1.95,
 "innner_cohesion_threshold": 1.25,
 "min_height": 1.5,
 "max_height": 6,
 "block_distance": 2,
 "block_weight": 0.85
 }
- New Value:"minecraft:hurt_on_condition": {
 "damage_conditions": [
 {
 "filters": {
 "test": "in_lava",
 "subject": "self",
 "operator": "==",
 "value": true
 },
 "cause": "lava",
 "damage_per_tick": 4
 }
 ]
 }
- New Value:"minecraft:pushable": {
 "is_pushable": true,
 "is_pushable_by_piston": true
 }
 
 
- New Value:"initial_state": "flopping"
- New Value:"flopping": {
 "animations": [
 "flop"
 ],
 "transitions": [
 {
 "swimming": "query.is_in_water || query.is_levitating"
 }
 ]
 }Previous Value:"flopping": {
 "animations": [
 {
 "flop": []
 }
 ],
 "transitions": [
 {
 "swimming": "query.is_in_water"
 }
 ]
 }
- New Value:"format_version": "1.10.0"Previous Value:"format_version": "1.8.0"
- New Value:"swimming": {
 "animations": [
 "swim"
 ],
 "transitions": [
 {
 "flopping": "!query.is_in_water && !query.is_levitating"
 }
 ]
 }Previous Value:"swimming": {
 "animations": [
 {
 "swim": []
 }
 ],
 "transitions": [
 {
 "flopping": "!query.is_in_water"
 }
 ]
 }
 
 
Statistics:
Health
 


 [6]
[6]
Loot / Barter Loot / Additional Drops
- Fish
- Bone
Families
- Default: Cod, Fish
Movement Speed
- Default: 0.1
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Swim
- Has Collisions
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/fish.json
Animations
- resource_packs/vanilla/animations/cod.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/fish.animation_controllers.json
Entity
- resource_packs/vanilla/entity/cod.entity.json
Geometry
- resource_packs/vanilla/models/entity/cod.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/cod.render_controllers.json
Spawn Rules
- behavior_packs/vanilla/spawn_rules/cod.json
Textures
- resource_packs/vanilla/textures/entity/fish/cod.png
Material Info:
Material: Cod
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            