Zombie Villager V2 - 1.12.0.28
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                Last Updated
The Zombie Villager V2 entity last updated in Minecraft Version oldWhat's Changed:
There is no comparison data for version 1.12.0.28
This means it's probably identical to the previous version.
Statistics:
Health
 









 [20]
[20]
Loot / Barter Loot / Additional Drops
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Adult: Zombie
Families
- Armorer: Armorer, Monster, Undead, Zombie, Zombie Villager
- Butcher: Butcher, Monster, Undead, Zombie, Zombie Villager
- Cartographer: Cartographer, Monster, Undead, Zombie, Zombie Villager
- Cleric: Cleric, Monster, Undead, Zombie, Zombie Villager
- Farmer: Farmer, Monster, Undead, Zombie, Zombie Villager
- Fisherman: Fisherman, Monster, Undead, Zombie, Zombie Villager
- Fletcher: Fletcher, Monster, Undead, Zombie, Zombie Villager
- Leatherworker: Leatherworker, Monster, Undead, Zombie, Zombie Villager
- Librarian: Librarian, Monster, Undead, Zombie, Zombie Villager
- Mason: Mason, Monster, Undead, Zombie, Zombie Villager
- Nitwit: Monster, Nitwit, Undead, Zombie, Zombie Villager
- Shepherd: Monster, Shepherd, Undead, Zombie, Zombie Villager
- Toolsmith: Monster, Toolsmith, Undead, Zombie, Zombie Villager
- Unskilled: Monster, Undead, Unskilled, Zombie, Zombie Villager
- Weaponsmith: Monster, Undead, Weaponsmith, Zombie, Zombie Villager
Mark Variations
- Desert Villager
- Jungle Villager
- Savanna Villager
- Snow Villager
- Swamp Villager
- Taiga Villager
Movement Speed
- Adult: 0.23
- Baby: 0.35
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Mason
- Nitwit
- Shepherd
- Toolsmith
- Unskilled
- Weaponsmith
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/zombie_villager_v2.json
Animations
- resource_packs/vanilla/animations/humanoid.animation.json
- resource_packs/vanilla/animations/zombie.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
Entity
- resource_packs/vanilla/entity/zombie_villager_v2.entity.json
Geometry
- resource_packs/vanilla/models/entity/zombie_villager_v2.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla/render_controllers/zombie_villager_v2.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/zombie/step1.fsb
- resource_packs/vanilla/sounds/mob/zombie/step2.fsb
- resource_packs/vanilla/sounds/mob/zombie/step3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step4.fsb
- resource_packs/vanilla/sounds/mob/zombie/step5.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
Textures
- resource_packs/vanilla/textures/entity/zombie_villager2/zombie-villager.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-desert-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-jungle-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-plains-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-savanna-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-snow-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-swamp-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-taiga-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/armorer.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/butcher.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/cartographer.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/cleric.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/farmer.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/fisherman.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/fletcher.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/leatherworker.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/librarian.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/nitwit.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/shepherd.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/stonemason.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/toolsmith.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/weaponsmith.tga
Material Info:
Material: Zombie Villager V2
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ],
    "depthFunc": "LessEqual"
}Material: Zombie Villager V2 Masked
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Clamp"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "MASKED_MULTITEXTURE"
    ],
    "+states": [
        "DisableCulling"
    ],
    "depthFunc": "LessEqual"
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            