Sheep - 1.12.0.28
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                Last Updated
The Sheep entity last updated in Minecraft Version oldWhat's Changed:
There is no comparison data for version 1.12.0.28
This means it's probably identical to the previous version.
Statistics:
Health
 



 [8]
[8]
Loot / Barter Loot / Additional Drops
- Wool
- MuttonRaw
Can be Ridden by Mobs
- Rideable Sheared: Zombie
- Rideable Wooly: Zombie
Families
- Default: Sheep
Movement Speed
- Default: 0.25
Other Attributes
- Breedable > Sheep Adult
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/sheep.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/quadruped.animation.json
- resource_packs/vanilla/animations/sheep.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/sheep.animation_controllers.json
Entity
- resource_packs/vanilla/entity/sheep.entity.json
Geometry
- resource_packs/vanilla/models/entity/sheep.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/sheep.json
- behavior_packs/vanilla/loot_tables/entities/sheep_shear.json
- behavior_packs/vanilla/loot_tables/entities/sheep_sheared.json
Render Controllers
- resource_packs/vanilla/render_controllers/sheep.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/sheep/say1.fsb
- resource_packs/vanilla/sounds/mob/sheep/say2.fsb
- resource_packs/vanilla/sounds/mob/sheep/say3.fsb
- resource_packs/vanilla/sounds/mob/sheep/step1.fsb
- resource_packs/vanilla/sounds/mob/sheep/step2.fsb
- resource_packs/vanilla/sounds/mob/sheep/step3.fsb
- resource_packs/vanilla/sounds/mob/sheep/step4.fsb
- resource_packs/vanilla/sounds/mob/sheep/step5.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/sheep.json
Textures
- resource_packs/vanilla/textures/entity/sheep/sheep.tga
Material Info:
Material: Sheep
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "USE_OVERLAY",
        "USE_COLOR_MASK"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            