Magma Cube - 1.12.0.28
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                Last Updated
The Magma Cube entity last updated in Minecraft Version oldWhat's Changed:
There is no comparison data for version 1.12.0.28
This means it's probably identical to the previous version.
Statistics:
Health
Slime Large:  







 [16]
[16]
Slime Medium:  

 [4]
[4]
Loot / Barter Loot / Additional Drops
Magma Cream
Attack Damage
- Slime Large: 6
- Slime Medium: 4
- Slime Small: 2
Burns in Daylight
- Default
Families
- Default: Magmacube, Monster
Movement Speed
- Slime Large: 0.75
- Slime Medium: 0.66
- Slime Small: 0.6
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Health > Slime Small
- Immune to Fire
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/magma_cube.json
Animations
- resource_packs/vanilla/animations/magma_cube.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/magma_cube.animation_controllers.json
Entity
- resource_packs/vanilla/entity/magma_cube.entity.json
Geometry
- resource_packs/vanilla/models/entity/magma_cube.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/magma_cube.json
Render Controllers
- resource_packs/vanilla/render_controllers/magma_cube.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/magmacube/big1.fsb
- resource_packs/vanilla/sounds/mob/magmacube/big2.fsb
- resource_packs/vanilla/sounds/mob/magmacube/big3.fsb
- resource_packs/vanilla/sounds/mob/magmacube/big4.fsb
- resource_packs/vanilla/sounds/mob/magmacube/small1.fsb
- resource_packs/vanilla/sounds/mob/magmacube/small2.fsb
- resource_packs/vanilla/sounds/mob/magmacube/small3.fsb
- resource_packs/vanilla/sounds/mob/magmacube/small4.fsb
- resource_packs/vanilla/sounds/mob/magmacube/small5.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/magma_cube.json
Textures
- resource_packs/vanilla/textures/entity/slime/magmacube.tga
Material Info:
Material: Magma Cube
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_EMISSIVE"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            