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Minecraft Bedrock Edition 1.17.30.21 changelog
Released 12 August 2021
This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.
Read the original on minecraft.net Last checked 9 Oct 2026Contents (13 sections)
Posted: 12 August 2021
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another Bedrock Beta update! Please continue to send us your feedback in the threads at https://aka.ms/CavesCliffsFeedback, and search and report any new bugs you may encounter at https://bugs.mojang.com.
Features and Bug Fixes
Stability and Performance
- Fixed several crashes that could occur during gameplay
- Fixed an issue that could cause a crash when downloading large marketplace worlds
- Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices (MCPE-137652)
Vanilla Parity
- Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed
- Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed (MCPE-118654)
- Mob spawners no longer emit light (Java parity)
Mobs
- Staying close to Powder Snow doesn't protect undead mobs from burning under sunlight (MCPE-131005)
Character Creator
- Infinite loading no longer appears after selecting the "See pack in store" button within the skin pack description section of the dressing room
User Interface and HUD
- Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs
- Fixed an issue where patterns in the loom would not display correctly with some texture packs
Technical Updates
Data Driven Blocks - Experimental Features
-
Adds BlockPartVisibilityComponent
- Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state
- Must have experimental toggle on to use
Molang
- Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results
-
Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries
- Takes a block relative position and a set of tags
- Returns 0/1
- Must have experimental toggle on to use
Graphics
- Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources
Data Driven Items
- Updated documentation for DamageableItemComponent
Molang
- Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot (MCPE-106437)
- Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle
User Interface
- Fixed controller support when editing NPC dialog
- Parsing of UI json field "ignored" now throws a content_error if it is invalid
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