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Minecraft Bedrock Edition 1.11.0.7 changelog

Released 20 March 2019

This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.

Read the original on minecraft.net Last checked 9 Oct 2026
Contents (5 sections)
  1. 20 March 2019
  2. PLEASE READ before participating in the Minecraft Beta
  3. New Features
  4. Changes
  5. Fixes

20 March 2019

PLEASE READ before participating in the Minecraft Beta

  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
  • Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release

New Features

  • When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account

Changes

  • Added sweet new animation popups when acquiring Bad Omen and Hero of the Village
  • Right-clicking on a trade will now auto-trade items
  • Revamped the crafting recipes for the cartography table, smithing table, and fletching table
  • A message will now display if a raid expires after two in-game days
  • Vindicators can now break doors during raids

Fixes

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur when stepping into a nether portal the same time as a phantom (MCPE-43115)
    • An evocation fang without an owner no longer crashes the game when it tries to deal damage (MCPE-43042)
    • Downloading missing resource packs when creating a new world no longer makes the game unresponsive
    • Improved performance on the villager trading screen
  • General
    • Fixed a lot of accessibility features and text to speech issues
    • Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template
  • Gameplay
    • Fixed players falling through blocks at around 65K blocks on the X or Z axes (MCPE-39299)
    • Raid loading is no longer canceled if a player saves and quits
    • Ringing a bell will no longer lock players out of trading with villagers
  • Mobs
    • Reduced the range of drowned attacking the nearest player
    • Villagers heads no longer clip through walls while sleeping. Not sure how they felt. Hopefully better now (MCPE-42478)
    • Adjusted some incorrect prices for villager trades
    • Patrols can no longer stack up in the same spawn area
    • Patrols will now avoid spawning near players if they are in a village
    • Villagers no longer lose their job site association with smokers and blast furnaces while they are smelting
    • Ravagers now move faster when moving into a village during raids
    • Ravagers can no longer deal damage to villagers and other mobs from behind walls
    • Pillagers can now spawn inside the pillager outpost structure
  • Blocks
    • Fixed particles not appearing while mining blocks
    • Cobblestone slabs are no longer slabs and blocks at the same time (MCPE-42352)
    • Lingering potions no longer cause bells to repeatedly ring
    • Composters can no longer drop an endless amount of bone meal when pushed by pistons (MCPE-42429)
  • Items
    • Fixed some items having invisible bits when placed in item frames (MCPE-42415)
    • Damaged tools can once again be smelted to recover gold/iron ingots (MCPE-42533)
    • Cacti can once again be smelted into green dye (MCPE-42497)
  • User Interface
    • Updated the How to Play page on scaffolding to show the change to length of scaffolds
  • Add-Ons / Script Engine
    • Fixed inconsistent spawn eggs for villagers and zombie villagers for template worlds that require the original entities
    • Fixed pivot point changes to Endermen made with Add-ons

More Bedrock Edition changelogs

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