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Minecraft Bedrock Edition 1.11.0.5 changelog
Released 14 March 2019
This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.
Read the original on minecraft.net Last checked 9 Oct 2026Contents (4 sections)
14 March 2019
PLEASE READ before participating in the Minecraft Beta
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
- Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release
Changes
- Added even more new textures to blocks and items, including stained glass
- Text to Speech now reads all dialog boxes and in-game notifications
Fixes
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Crashes/Performance
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled
- Fixed a crash that could occur when villagers died D:
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Raids
- Removed the placeholder explosion sound when a raid ends
- A directional horn sound will play to help find remaining raiders
- Fixed the boss bar not emptying when a raid wave was completed
- Fixed raids not starting on Android devices
- Raids no longer break when switching to Peaceful difficulty, then back to Normal
- Raiding mobs will now attack players that attack them
- Raiding mobs will now move through water to get to a village
- Raiding mobs can no longer spawn on leaves
- If all villagers are killed during a raid, all nearby players will now receive Bad Omen
- Ravagers can now spawn with evokers riding them during raids
- Witches now have a higher priority to move into villages during raids
- Removed particles around players that have Hero of the Village
- Improved spawn locations of mobs during raids
-
General
- Text to Speech audio prompts no longer overlap one other
- Text to Speech now properly reads controller bindings
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World Generation
- Fences generated in water in villages are now surrounded with water
- Trees will no longer spawn one block above the ground in village animal pens
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Mobs
- Fixed some sleepwalking villagers
- Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
- Wither skeletons and guardians once again spawn in the world (MCPE-42922)
- Updated supply values for various villager trades
- Wandering traders no longer change their offers after exiting and re-entering a world
- Iron golems that spawn in a village now retaliate against attacking players
- Improved ravager pathfinding
- Villagers now take breaks every once in a while!
- Pillagers no longer float in mid-air after killing a ravager with a riding pillager
-
Blocks
- XP can now be stored for auto smelters using blast furnaces and smokers
- TNT once again launches away from an explosion (MCPE-42731)
- Added a placeholder sound for villagers interacting with the fletching table
- Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reached the block
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Items
- Maps once again show underwater terrain differences (MCPE-40740)
-
User Interface
- The output slot of the Cartography Table no longer overlaps the text field with Pocket UI on Android devices
- Selecting a trade on the left side of the trading screen with a controller will now complete a trade
- The outline of the saddle item on the horse inventory screen now matches the new saddle texture
- Fixed the lack of controller tooltip for interacting with the lectern
- The loom screen now displays banner patterns correctly when using HD texture packs
- Fixed overlapping boss bars when using touch devices
- Trades no longer auto-populate the trade input slot
- Villager trades that are locked no longer appear until the villager levels up
More Bedrock Edition changelogs
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