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Beta / Preview

Minecraft Bedrock Edition 1.19.60.25 changelog

Released 5 January 2023

This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.

Read the original on minecraft.net Last checked 9 Oct 2026
Contents (22 sections)
  1. Known Issues
  2. Experimental Features
  3. Gameplay
  4. Note Blocks
  5. Features and Bug Fixes
  6. Blocks
  7. Commands
  8. Commands Parity
  9. General
  10. Input
  11. Items
  12. Mobs
  13. Particle Effects
  14. Performance and Stability
  15. Touch Controls
  16. User Interface
  17. Vanilla Parity
  18. Blocks
  19. Technical Updates
  20. API
  21. Recipes
  22. General

Posted: 5 January, 2023

Information on the Minecraft Preview and Beta: 

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

A Minecraft screenshot of a village with an iron golem, a camel, and a piglin head on a noteblock.

Here's a list of what is new in this week's Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedbackand report any bugs to bugs.mojang.com.

 

Known Issues

  • Players cannot stack split items while using gamepads or mouse and keyboard. We hope to have this issue resolved as soon as possible!

Experimental Features

Gameplay

  • Camels no longer get pulled into rideable entities (MCPE-163610)

Note Blocks

  • Mob heads can now be placed on top of note blocks without sneaking
    • This bypasses the default interaction, and we would love your feedback on this change!

Touch Controls

  • Correct dismount tip now shows if not using classic touch controls

Features and Bug Fixes

Blocks

  • Crimson and Warped block sets now have a unique set of sounds

Commands

  • Fixed potential crash when teleporting players to other dimensions using commands (MCPE-164940)

Commands Parity

  • Running ‘/execute if|unless score’ on a player that doesn’t have a score set will now return false (MCPE-156279)
  • ‘/execute if|unless score’ no longer accepts selectors that can return multiple entities (ie. @e, @a)

General

  • Redstone Dust now emits a sound when placed on the ground (MCPE-65423)
  • Player will now respond correctly to speed changes using minecraft:movement

Input

  • Fixed a bug where the mouse cursor was visible and is no longer usable to control the player camera on the HUD screen after exiting the menu screen with a touch while moving the mouse around

Items

  • Wither and Ender Dragon Spawn Eggs are no longer available in the Creative Inventory but are still available using commands

Mobs

  • Players can now “pick” Iron Golems, Snow Golems, Withers, and Ender Dragons, obtaining their respective Spawn Eggs (MCPE-164533)
  • Piglins can once again spawn at light levels above 7 in the Nether (MCPE-165096)
  • Evokers now play a ‘sit’ animation when riding a mount or vehicle (MCPE-43778)

Particle Effects

  • Updated particles documentation with descriptions of new materials and included example particles in the example resource pack

Performance and Stability

  • Fixed potential crash when using “instant_despawn” component
  • Fixed potential crash when loading actors
  • ClientSide LevelChunk generation is now Server authoritative, preventing Clients from generating unnecessary chunks

Touch Controls

  • Resolved an issue that pressing the inventory button could interact with the world instead of opening the inventory on some devices (MCPE-154499)
  • Fixed an issue that players couldn’t scroll pages when one row was off-screen
  • Added several levels of intervals for repeat crafting when holding on the crafted items
  • Removed the camera movement delay when the player swiped from the attack and build buttons in crosshair mode
  • The touch focus circle has been reactivated with the new touch controls (not in Crosshair mode)

User Interface

  • Toast notifications can now be swiped away on touch devices in-game
  • Touch control settings section is no longer visible on Xbox

Vanilla Parity

  • Change various blocks’ map colors to match Java Edition (MCPE-19228)
  • Change frogspawn map color to match Java Edition (MCPE-159715)
  • Change bed block map colors to match Java Edition (MCPE-40709)
  • Updated the Skeleton/Zombie Horse's and Donkey/Mule's saddle and chest textures

Blocks

  • Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors and Fence Gates now use the same opening and closing sounds as Java Edition
  • Updated Pressure Plates to have different sound pitches based on their behaviour to match Java Edition
  • Added a unique button click sound for Wooden Buttons to match Java Edition

Technical Updates

API

  • Entity
    • Fixed a bug where the getEffect method could return an invalid Effect (and another case where an Effect could become invalid after a new Effect was added)

  • EntityHurtEvent
    • Added read-only property damageSource: EntityDamageSource - Gets information about the damage source
    • EntityDamageSource
      • Added property cause: EntityDamageCause - Gets the damage cause
      • Added property damagingEntity?: Entity - Gets the damaging Entity
      • Added property damagingProjectile?: Entity - Gets the damaging projectile Entity
      • Added function applyDamage(amount: number, source?: EntityDamageSource): boolean - Applies damage to the Entity and returns the result of the operation
    • Dimension
      • Added function fillBlocks(begin: BlockLocation, end: BlockLocation, block: BlockPermutation | BlockType, options?: BlockFillOptions): number
        • Fills an area between begin and end with block of type block. Returns number of blocks placed
      • Added new interface BlockFillOptions with member matchingBlock?: BlockPermutation | BlockType
        • Used with fillBlocks to apply additional options, such as only filling blocks matching matchingBlock
      • Player
        • Added function addLevels(amount: number): number - Adds/Removes level to/from the Player and returns the current level of the Player
        • Added function addExperience(amount: number): number - Adds/Removes experience to/from the Player and returns the current experience of the Player
        • Added function resetLevel(): void - Resets the level of the Player
        • Added function getTotalXp(): number - Gets the total experience of the Player
        • Added read-only property level - Gets the level of the Player
        • Added read-only property xpEarnedAtCurrentLevel - Gets the experience earned at the current level of the Player
        • Added read-only property totalXpNeededForNextLevel - Gets the total experience required for the current level of the Player

Recipes

  • Renamed and converted all Smithing Table recipes to use the newly introduced “minecraft:recipe_smithing_transform” recipe format

General

  • Added content error for the condition that Custom blocks with permutations or properties fail to load in non-experimental worlds for JSON formats 1.19.60 and onwards

 

 

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