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Minecraft Bedrock Edition 1.18.20.27 changelog
Released 17 February 2022
This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.
Read the original on minecraft.net Last checked 9 Oct 2026Contents (17 sections)
Posted: 17 February 2022
PLEASE READ before participating in the Minecraft Beta
- Joining the beta will replace your game with a work-in-progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Minecraft Preview players may receive a slightly different version number, but the fixes and features here should be the same. More information can be found here: aka.ms/PreviewFAQ.

It's time for another update, and here's a list of what is new in this week's Beta! As always please search and report any bugs you may find at bugs.mojang.com.
Minecraft Preview:
- Minecraft Preview players on Windows and iOS can now join each other's games!
Known Issues:
- We are aware that some Android devices may experience a crash when creating a world. This will only happen once at most, after which you can create worlds as usual.
Features and Bug Fixes
Gameplay
- Fixed actor definition identifiers not being recognized if the item or block name contains "."
- Damage is now calculated more accurately, we now properly calculate and store partial damage for larger damage
- Mobs across higher and lower difficulties have their damage adjusted slightly accordingly
- Armor and protection reduction calculations have been made more accurate
- Dragon's breath attack now properly deals damage (MCPE-94317)
- The player's position when rejoining a world will remain the same if they quit while in lava (MCPE-82480)
- Players can now fly down through ladders and other climbable blocks such as vines in creative without stopping (MCPE-82480)
- Fixed a bug where shield blocking animation stops playing smoothly after blocking once (MCPE-149838)
Graphical
- Fixed a bug where "carrots_stage_3" texture filename was incorrect and did not show up in-game (MCPE-152175)
Mobs
- Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
- Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
- Small Magma Cubes do slightly more damage, from 2 to 3 on normal
- Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
- Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
- Skeleton melee attack does slightly less damage, from 3 to 2 on normal
- Wolves deal slightly more damage, from 3 to 4 on normal
- Baby Hoglins no longer attack players
- Cows, Pigs, Chickens, and Sheep no longer spawn in cold taiga biomes
User Interface
- Buttons in touch controls no longer get stuck in pressed state when players go outside of the button area (MCPE-151921)
- Fixed an issue where text would display incorrectly on certain Android devices in the new UI (MCPE-151916)
- Fixed a crashing issue that could occur when hovering over the search bar in the crafting menu when playing with a controller
Marketplace
- Coin Purchase Screen now includes “Coin Starter Bundles” for purchase on some platforms
- Game no longer hangs/crashes when clicking "View More"
- Marketplace tags now fit in description section
- Download popup no longer flickers when closed
- Client now supports multiple player count tags in Marketplace pages
- Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
Character Creator
- Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation (MCPE-134328)
Technical Updates
AI Goals
- Exposed new data parameter "calculate_new_path_radius" for the Go Home Goal. This is for specifying a distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home
- Added Knockback Height Cap value to Knockback Roar Goal
Animation
- Fixed a bug where timeline events at 0.0 would sometimes not run in looping animations
Mobs
- Fixed command block failing to summon mob in Extreme Speed Runner Marketplace map
Technical Experimental Features
- Due to engine limitations, "minecraft:geometry" data used for blocks with the Holiday Creator Features experimental toggle are now restricted to only allow geometry in the [0,0,0] to [15,15,15] space. Any blocks loaded from behavior packs that exceed this limit will render as the info_update block and show a content error in the log.
GameTest Framework
- Exposed the following components for Actors. Each of these has a valueproperty that contains the data of the component.
- minecraft:variant
- minecraft:skin_id
- minecraft:mark_variant
- minecraft:friction_modifier
- minecraft:ground_offset
- minecraft:scale
- minecraft:push_through
mojang-gametest module
- Removed radiusargument from command /gametest clearall
- Modified the behavior of function attack()to make the simulated player swing even when no target is found
mojang-minecraft module
- Added event entityHit(entityHitEvent: EntityHitEvent, options?: EntityEventOptions)- Fires when an entity or block is hit by another entity
- function playSound(soundID : String, soundOptions : SoundOptions) - plays a sound for a player, cannot be heard by entities other than that specific player
Interact Component
- Now have two new fields, GiveItem and TakeItem, specifying if it is possible to give/take items from an entities main hand slot. Taking the item also drops the inventory of the mob
Items
- Weapon events are correctly applied when the Weapons are used by Mobs (MCPE-118692)
More Bedrock Edition changelogs
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