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Beta / Preview

Minecraft Bedrock Edition 1.18.20.23 changelog

Released 2 February 2022

This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.

Read the original on minecraft.net Last checked 9 Oct 2026
Contents (19 sections)
  1. Experimental Features
  2. Frog
  3. Frog Spawn
  4. Goat Horn
  5. Features and Bug Fixes
  6. Custom Skins
  7. Gameplay
  8. Mobs
  9. User Interface
  10. Vanilla Parity
  11. Items
  12. Technical Updates
  13. Blocks
  14. Commands
  15. Molang
  16. Structure Generation and Actor Spawning
  17. Experimental
  18. EatMobGoal
  19. GameTest Framework

Posted: 2 February 2022

PLEASE READ before participating in the Minecraft Beta

  • Joining the beta will replace your game with a work-in-progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

frogspawn.jpg

 

Here's a list of what is new in this week's Beta! As always please search and report any bugs you may find at bugs.mojang.com. Please note - the Minecraft Preview version will receive an update with a slightly different version - for more information please visit aka.ms/PreviewFAQ.

Experimental Features

Frog

  • Frogs now only use jump animation when using Jump Goal
  • Frogs are now tempted and bred using Slime Balls
  • Tadpole health is now 6
  • Adjusted Frog spawning in Swamps, weight 10, herd size 2-5
  • JumpToBlockGoal now correctly has the mob jump to small blocks like Lily Pads

Frog Spawn

  • Frog Spawn now breaks when pushed by a Piston
  • Frog Spawn is now destroyed when the water source beneath it is removed
  • Frog Spawn no longer prevented from hatching when a block is underneath it
  • Frog Spawn can now be placed on waterlogged blocks
  • Frog Spawn can no longer be placed above solid ground or under water with the '/fill' command
  • Frog Spawn Block is now destroyed by falling blocks (MCPE-150781)

Goat Horn

  • After using Goat Horn, there is now a cooldown period before it can be used again

Features and Bug Fixes

Custom Skins

  • Fixed custom skins not saving when leaving the Dressing Room

Gameplay

  • Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)

Mobs

  • Drowned can no longer spawn where the block light level is above 0 (MCPE-150148) 

User Interface

  • Fixed truncated label (in some languages) above 2x2 crafting grid in Pocket UI inventory screen
  • Fixed the Create New World opt-in beta setting not persisting between play sessions

Vanilla Parity

  • Cauldrons are now not fillable by Dripstones that are below flowing water

Items

  • Custom armor can now be equipped with the "Use" button when different armor is already equipped (MCPE-125323)

Technical Updates

Blocks

  • Fixed an issue where projectiles would 'bounce' off of Bells in strange ways (MCPE-47847)

Commands

  • The '/tickingarea' command no longer modifies areas from entities with tick_world component

Molang

  • Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators
    • This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.20 or higher
    • For example A && B || Cnow evaluates as (A && B) || C and A < B == C > D now evalutes as (A < B) == (C > D)

Structure Generation and Actor Spawning

  • Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)

Experimental

  • Fixed an issue in which actor properties would not always sync from server to client

EatMobGoal

  • EatMobGoal is now unable to start when the player is the target

GameTest Framework

  • Vector
    • Added function length(): number- Returns the length of this vector
    • Added function normalized(): Vector- Returns this as a normalized vector
    • Added static function distance(a:Vector, b:Vector): number- Returns distance between two vectors
    • Added static function lerp(a:Vector, b:Vector, t: number): Vector- Returns the linear interpolation between a and b using t as the control
    • Added static function slerp(a:Vector, b:Vector, s: number): Vector- Returns the spherical linear interpolation between a and b using s as the control
    • Added static function cross(a:Vector, b:Vector): Vector- Returns the cross product of these two vectors
    • Added static function add(a:Vector, b:Vector): Vector- Returns the addition of these vectors
    • Added static function subtract(a:Vector, b:Vector): Vector- Returns the subtraction of these vectors
    • Added static function multiply(a:Vector, b:Vector): Vector- Returns the component-wise product of these vectors
    • Added static function divide(a:Vector, b:Vector): Vector- Returns the component-wise division of these vectors
    • Added static function multiply(a:Vector, b:number): Vector- Returns the product of this vector and a scalar
    • Added static function divide(a:Vector, b:number): Vector- Returns the division of this vector and a scalar
    • Added static function min(a:Vector, b:Vector): Vector- Returns a vector that is made from the smallest components of two vectors.
    • Added static function max(a:Vector, b:Vector): Vector- Returns a vector that is made from the largest components of two vectors
  • World
    • Added function playSound(soundName: String, soundOptions: SoundOptions): void- plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in the SoundOptions argument
  • EntityItemComponent
    • Added component EntityItemComponentthat can be used to obtain an ItemStack from an item entity - e.g., getComponent(“item”).itemStack

 

 

 

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