Minecraft Bedrock Edition 1.18.0.22 changelog
Released 21 October 2021
This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.
Read the original on minecraft.net Last checked 9 Oct 2026Contents (18 sections)
Posted: 21 October 2021
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Do, re, mi, fa, so, la, ti, beeeeeta! Oh, hello. I was just practicing my scales so that I can harmonise with the new music that was added this week! In fact, I think that even more is in order. While you test out all the new features in this beta and report all the bugs you can find, I’m going to pen a ballad about the new deep dark blocks that will be haunting in all senses of the word. As always, we really appreciate all the feedback you send to aka.ms/CavesCliffsFeedback and please report any bugs you may find at bugs.mojang.com.
(Please check out the latest Java Edition Snapshot article too!)
Highlights in this beta!
- Added new music tracks to the game!
- Added new Vanilla Experiments Toggle
- Please note - these will not be included in the main 1.18 release, but are being included as Experiments so that we can continue to develop these features and gather your feedback
- New Deep Dark Blocks!
- Moved Goat Horn and Sculk Blocks behind the toggle. Please enable the toggle to test these work-in-progress features in your worlds. For more information please see our updated FAQ!
- Removed Old World type from the world creation screen (existing worlds will still be playable). For more information, please see our FAQ page for this change.
- Please remember to report and update any crucial bugs you've found in the game so far, so we can get these reviewed before the full release!
Experimental Features
- Added new "Vanilla Experiments" experimental toggle for Sculk Sensor and Goat Horn
- You will need to enable the Vanilla Experiments toggle in your worlds to use these features
- When converting a really old world to Caves & Cliffs experimental directly, we now place new terrain below zero height (MCPE-143851)
Deep Dark blocks
- Added Sculk Block
- Added Sculk Vein Block
- Added Sculk Catalyst Block
- Added Sculk Shrieker Block
Non-Experimental Features and Bug Fixes
Music
- Added new music, by Lena Raine and Kumi Tanioka, to the Overworld (when playing in Survival Mode) and to the main menu
- Please note: Mobile players will need to download the updated music pack from the Marketplace
- Added a new music disc from Lena Raine titled "otherside". This can be found rarely in Stronghold corridor chests or much more rarely in Dungeon chests.
Old World Type
- Removed "Old" World Type option from Create New World screen
- Locked "Old" Worlds to BaseGameVersion 1.17.40
- Existing "Old" World types will still be playable, but will not be updated with 1.18 features
Blocks
- Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected (MCPE-139467)
- Light blocks will now survive a TNT or Creeper explosion
Feature Placement
- Glow Lichen no longer generates at the bottom of the ocean (MCPE-125198)
- Strongholds can no longer generate mid-air in large caves
- Underwater magma features are now placed on surfaces under water to allow exploration of underwater caves and aquifers (MCPE-141376)
- Glow Lichen no longer generate above ground in Bedrock (MCPE-141412)
- Village buildings now carve less terrain around them when placed
- Added feature placement distribution triangle", and changed all features that used "gaussian" distribution to now use "triangle"
Gameplay
- Fixed StructureVoid block forcing player to spawn above ground if they left in a cave filled with those blocks
- Fixed bug where players could create an x-ray vision effect when inside a block below y=0 (MCPE-141130)
- New random number generator used for overworld generation
- Fire Charge is not consumed anymore when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire
General
- Fixed issue where weather was not affecting or affected by blocks above y = 255
- Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer
- Fixed an issue causing Paintings to break and drop when loading into worlds and Marketplace templates (MCPE-144217)
Vanilla Parity
- Raid boss bars now decrease whenever a raider takes damage
Villagers
- Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative (MCPE-98361)
Graphical
- Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered (MCPE-143661)
Mobs
- The riding position of Llamas no longer shifts after being tamed (MCPE-143006)
- Fixed an issue preventing Tropical Fish from spawning in Lukewarm Oceans
Performance and Stability
- Fixed several crashes that could occur during gameplay
- Fixed crash when loading certain LevelChunks
- Optimized the generation of ores in the world
- Fixed a crash that could occur when going through portals with tamed pets (MCPE-129738)
- Fixed a soft lock that could sometimes occur when attempting to generate a world from a bad template
User Interface
- References to Xbox Live have been changed to Xbox
Technical Updates
Clone Command Intersect Error
- The '/clone' command has been updated to properly check for overlapping source and destinations areas no longer allowing for a 1 block depth overlap on each axis. This can continue to be overridden via the force clone option