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Minecraft Bedrock Edition 1.10.0.3 changelog

Released 30 January 2019

This is the official changelog from the Minecraft Feedback site, published by Mojang Studios. FoxyNoTail shows it here so every version is easy to find; the text is © Mojang Studios / Microsoft.

Read the original on minecraft.net Last checked 9 Oct 2026
Contents (4 sections)
  1. 30 January 2019
  2. New Features: 
  3. Changes: 
  4. Fixes: 

30 January 2019

PLEASE READ before participating in the Minecraft Beta: 

  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable 
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions 
  • Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta 
  • Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release 

 

Experimental Gameplay: (Only available when Experimental Gameplay is enabled in world settings) 

  • Wandering Trader 
    • The Wandering Trader is a villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days. This trader offers items from a wide variety of different biomes, random dyes, and other rare materials 
    • Accompanied by a fancy custom Llama!
  • Illager Beast
    • We’ve added the basic mob, additional behavior and tweaks will be added in a future update 
  • New blocks - we've added in the basic blocks to this beta, which can be used for decoration for now.  Future functionality will be added at a later date! 
    • Composter  
    • New Stonecutter 
    • Campfire  
    • Cooking and smoke particles will be added in a future update! 
  • Sweet Berries and Sweet Berry Bushes 
    • Can be found in Taiga biomes 
  • Pillager Outposts! 
    • Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower  
  • Villages have a new look!
  • Added Village job sites  
  • Added crafting recipes for the following blocks:  
    • Grindstone 
    • Smoker 
    • Blast Furnace 
    • Cartography table 
    • Smithing Table 
    • Fletching Table   
    • Lantern 
    • Barrel 
    • Composter 
  • New Villager behavior: 
    • Implemented some of the new Villager schedule behaviors  
    • Implemented new Villager sleep behaviors  
    • Villagers may wander to the village outskirts  
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night 
    • Updated and improved Villager pathfinding  
    • Villagers now have a visual based trading system, and will hold up an item they wish to trade  
    • Villagers have new clothing to indicate their level, profession, and biome  
    • Villagers will now mingle together around job sites in the Village  
    • Librarians will inspect bookshelves 
  • Added Mason and Green robed villagers

New Features: 

  • Shields! 
    • Sneaking activates the shield when equipped in either hand  

Sneaking activates the shield when equipped in either hand   

  • Lectern
    • Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together 
    • A Book and Quill can be read, but not edited when placed on a lectern 
    • Redstone functionality coming in a later update! 
  • Banner patterns can now be crafted using the Loom block  
  • Added new loom sounds 
  • Pressing help button links to the relevant how to play section 
  • Added new Wood blocks and Stripped Wood blocks: 
    • Known to many as bark blocks! 
    • Existing wood blocks have been renamed to Logs and Stripped Logs 
  • Added Jellie, the Minecraft community cat contest winner! 
  • Script Engine updates:  
    • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled  
    • Updating a player's position with scripting now correctly syncs with the player 
    • Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots
    • Improved the message wording for players who get disconnected due to unsupported scripts 
    • Allow events to fire without a defined event data object. This will get patched back in during a later refactor in 1.10
    • Renaming Views to Actor/Entity Queries 
    • Added sound events to the scripting API  
    • Add Event Data to load_ui  
  • Custom UIs can now be made like regular in game UI screens 
  • Added 'Global Objects' to the scripting API  
  • Refactored JavaScript object registration 
  • Added ability to enable and disable scripting error and warning logging 
  • Added further data-driven animation changes:  
    • Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations' 
    • Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions 
    • Converted sheep and pigs to the new animation system 
    • Move locators to bones 
    • Blend state transitions 
    • Removed cod lead locator 
    • Renamed ActorAnimation to ActorSkeletalAnimation 
    • Initial poly mesh support 
    • Added TextureMesh geometry 
    • Various fixes to the texture tessellator 
    • Bug fixes for pig, sheep, and slimes 
    • Fix to not rebuild all mob meshes every frame 
    • Fixes for non-data-driven materials where they use a colour in the vertex format for the base skinning material already 
    • Flipping data driven entities test to enable new entities to use 'bind_pose_rotation' 
    • Events now have defined data objects containing all event data 
    • Added new villager animations  

Changes: 

  • Crossbows are no longer behind the experimental toggle 
  • Placing a wet sponge in the nether immediately dries it out
  • Decaying leaves now have a chance of dropping sticks
  • Chorus Fruit Flowers now break when struck via an arrow 
  • Added Dead Bush as a furnace fuel 
  • Rabbit Stew and Beetroot Soup now have shapeless crafting recipes  
  • Creepers now drop music discs when killed by strays and skeletons  
  • Dispensers with shears can now shear sheep
  • Undyed glass panes white carpet can now be dyed directly in the crafting table 
  • Zombie Villagers now have biome-specific and profession skin layers
  • Mob events and behavior can be scheduled using JSON 
  • Improvements to the Op status and permission settings, with the added option to enable cheats or not  
  • Particles can now be edited using standard JSON formatting 
  • Improved and added Bell placement features 
  • Resource packs are now separate from world templates and can be updated independently in existing worlds 
  • Data driven model changes - Added default parenting to the Evoker nose, in line with over villager-derived mobs 
  • Add entity scripting function is no longer behind experimental features 
  • Pillager is no longer under the experimental features toggle 
  • Updated the 'How to Play' section 
  • Added new Pillager sounds (MCPE-39111) 
  • Lanterns can now be attached to the bottom of slabs
  • The new vanilla textures are now set as the default pack
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Fixes: 

  • Fixed several crashes that occurred during gameplay 
  • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game 
  • Resource packs that are nested in an extra folder no longer cause the game to crash 
  • Stacking slabs to make a double slab no longer crashes the game  
  • Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices  
  • Worlds no longer show single player only warning message when multiplayer is enabled (MCPE-39194) 
  • Player position is now accurately saved when exiting and rejoining a world
  • Removing ticking areas from the game now correctly frees up used memory
  • The descend button now works correctly when underwater and using touch controls 
  • Turtles no longer levitate above the ground 
  • Optimized particles to improve performance 
  • Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby
  • Looping UI animations no longer increase memory usage over time ) 
  • Damage cooldown no longer hinders other mob attacks
  • Colored beacon beam textures no longer appear compressed
  • Wither skeletons and Vex mobs can be renamed with nametags (MCPE-20701) 
  • Horizontal scaffolding extensions can now be placed over non-solid blocks correctly (MCPE-39296)  
  • Fixed the head rotation of Pigmen when non-standard texture packs are used (MCPE-40629) 
  • 'Monster Egg' blocks are now named 'Infested blocks', to match the Java edition  
  • Infested Bricks mined with silk touch now drop as its non-infested variant.  
  • Texture packs applied to a freshly created world are now displayed in the active list.  
  • Players are prompted to redownload packs if they have been applied to a world but removed from the cache  
  • Armor stands can now hold unloaded crossbows (MCPE-39094) 
  • It is now possible to climb through snow layers placed on top of scaffolding (MCPE-39324) 
  • Pandas eating bamboo now show correctly colored food particles (MCPE-38285) 
  • Strongholds now generate with the correct stair variants again (MCPE-39380) 
  • Weapons held by armor stands are now the correct size (MCPE-39064) 
  • Food held by pandas is now sized and positioned correctly (MCPE-39061) 
  • Fixed a bug where players could respawn some distance away from their beds (MCPE-39261) 
  • Fixed a bug where lava could hurt a player through block corners (MCPE-37726) 
  • Fixed the pathfinding for zombies chasing villagers inside buildings (MCPE-37424) 
  • Hanging banners no longer show as floor standing banner variants (MCPE-39507) 
  • Scaffolding no longer gets left hanging unsupported when being placed rapidly (MCPE-38338) 
  • Snow layers generate around grass and flowers again in snow biomes (MCPE-38018) 
  • The correct amount of white terracotta now generates in Mesa biomes 
  • Skeletons once again attack iron golems 
  • Mobs no longer spawn with heart particles
  • Added correct biome shading for water in bamboo jungles 
  • Cats can now be healed by feeding them fish  
  • Fixed a crash that could happen after running scripts for a long period of time  
  • The Re-center button on Minecraft VR has been mapped to Y now instead of X 
  • Chest minecarts now drop their contents if destroyed with the /kill command  
  • Global resource packs no longer show in the active packs list if they are not applied to a specific world  
  • Fixed a z-fighting texture issue on the Grindstone block  
  • The new dye types can now be used to dye Shulker mobs (MCPE-40279) 
  • Fixed the Wither's ranged and swoop attacks (MCPE-39773) 
  • Multiple commands run from Functions now run from the correct point of execution (MCPE-38983 / MCPE-39785) 
  • The 'Unlock Template World Options' popup no longer has a placeholder type message 
  • Packs missing 'experimental_custom_ui' don't allow loading UI any more  
  • 'minecraft:look_at' component now has consistent naming between scripting and JSON 
  • Upside-down Shulkers now have the correct opening animation (MCPE-40110) 
  • Fixed the texture of food being eaten by pandas 
  • Menu buttons no longer stay highlighted after being selected (MCPE-37640) 
  • Fixed an issue related to scoreboard not showing the correct entries 
  • Passive mobs now spawn on the correct block types (MCPE-39727) 
  • Mutated Birch Forest biomes now generate with extra tall Birch trees again (MCPE-29698) 
  • Players can no longer receive command feedback with cheats disabled (MCPE-39590) 
  • Trapdoors in shipwrecks are now correctly rotated 
  • Cats now spawn correctly in previously generated villages
  • Fixed the issue with wrongly scaled textures that affected some Windows 10 users (MCPE-39081) 
  • Fixed a bug that could cause the wrong description for Marketplace bundles 
  • "New" banner now shows correctly on all new marketplace items 
  • Fixed Skeleton melee attack animation 
  • Fixed the bug that caused the FPS value in the beta header information to always read 0.0 (MCPE-30536) 
  • Fixed a crash that could occur when rejoining the game in the End dimension 
  • Fixed a bug that prevented the game from launching correctly on some devices (MCPE-39877) 
  • Fix a crash that could sometimes occur when copying a large world on Switch 
  • Partially copied worlds will now show up in settings storage tab only 
  • Fixed a crash that could occur when using a jukebox on Nintendo Switch 
  • Fixed the spider leg animation in the Dwarven Mining Company marketplace map  
  • Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions 
  • Fix issue of region filters not working if inside a custom spawn event  
  • Various fixes and improvements to the randomTickSpeed function
  • Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch (MCPE-34820) 
  • Fixed a crash that could sometimes occur when loading the game 
  • Various fixes and improvements to the Marketplace sorting and search results 
  • Fixed an issue with screenshots taken in VR-mode 
  • Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended
  • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen  
  • Fixed sleep goal so mobs can get in beds that have blocks on the sides 
  • Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded (MCPE-40745) 
  • Fixed a crash that could occur on Xbox if a user was not signed in correctly 
  • Tags that start with a percentage now display correctly
  • Cornflowers now render correctly in item frames  
  • Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614) 
    • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​ 
    • Removed increased build distance in creative including place/mine tooltips​ 
  • When last hotbar slot selected, touching the screen no longer switches to 8th slot 
  • Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch 
  • Fixed a bug where kelp would grow in horizontal flowing water (MCPE-37155) 
  • Fixed a crash that could occur when entering a portal on some servers  
  • Fixed an issue that could cause lighting issues in chunks when flying around 
  • Cats are no longer tempted by food when they are too far from the player  
  • Fixed Wither Skeleton model geometry issue that was affecting some marketplace content 
  • Using scoreboard selectors no longer adds extra characters to player names
  • Fixed animations for cow and parrot mobs 
  • Ender dragon attacks now show a particle trail  
  • Mobs can no longer destroy paintings if mob griefing is disabled (MCPE-38916) 
  • Script queries no longer show error messages when detecting dropped item entities (MCPE-40437) 
  • Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer (MCPE-34641) 
  • Renamed ‘player_attacked_actor’ scripting event to ‘player_attacked’ 
  • Scripting can now be used to attach particles to mobs correctly
  • Fixed a crash that could occur when loading large world templates 
  • Reduced the number of Drowned mob spawning (MCPE-34032) 
  • Firework Stars no longer appear black in Creative inventory 
  • The scripting event 'entity_created' will now fire correctly 
  • Fixed an issue with the scripting event 'isValidEntity' not working as expected  
  • Fixed the 'damage_sensor' scripting component that was not working as expected
  • Existing armor stands no longer turn white 
  • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace  
  • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading 
  • Fixed an issue with the sword held by the Vex mob  

 

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