Minecraft Bedrock 1.19.40.2 Official Changelog

Minecraft - 1.19.40 (Bedrock)

As always, we appreciate all your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net .

Vanilla Parity:

General

  • Getting killed by a renamed weapon now produces a death message with the item name
  • Getting killed by a mob with a renamed weapon now produces a death message with the item name ( MCPE-162055 )
  • The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors ( MCPE-34936 )
  • Mobs no longer spawn within the bounds of an Ancient City ( MCPE-153524 )
  • Sweet Berries can now be planted on Farmland ( MCPE-99632 )
  • Changed bubble column strength to match Java Edition ( MCPE-158858 )
  • Scaffolds now burn at a more correct rate, 1/4 of an item ( MCPE-42949 )
  • Wither Skeletons can now spawn inside of Wither Roses ( MCPE-110127 )
  • Decreased the amount of hunger used while swimming to match Java Edition ( MCPE-154452 )

Mobs

  • Ravagers can now be hurt by Evoker Fangs
  • Increased Ravager collision box size to match Java Edition ( MCPE-142171 , MCPE-45531 )
  • Increased Ravager speed to match Java Edition ( MCPE-48145 )
  • Librarian Villagers can now offer Enchanted Books with Curse of Vanishing and Curse of Binding ( MCPE-84906 )

Blocks

  • Players swimming above Mud will not have their screen covered ( MCPE-153737 )
  • Projectiles landing on Mud will not repeatedly shake ( MCPE-153744 )
  • Amphibious mobs no longer have trouble pathfinding around Mud Blocks ( MCPE-153961 )

Spectator Mode (Experimental)

  • Spectators no longer drop XP orbs when killed ( MCPE-160245 )
  • Spectators no longer reset their player level when killed
  • Water fog is no longer removed for players in Spectator Mode ( MCPE-161105 )
  • Spectator players no longer play sounds when entering/exiting bubble columns ( MCPE-161536 )
  • Shulker bullets no longer follow Spectators ( MCPE-162069 )
  • Spectators are now invisible to normal players
  • If a player is in Spectator Mode and other non-spectating players are present on the server, the spectating player won't affect mob despawning anymore
  • If there are only spectating players on the server, mob despawning is now put on hold

Fixes:

Performance/Stability

  • Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
  • Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal ( MCPE-132561 )
  • Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value ( MCPE-157983 )
  • Fixed a potential crash source in explosions
  • Fixed a crash that could occur when leaving a split screen session
  • Fixed an issue with Marketplace bundle prices not showing as free after purchasing
  • Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content ( MCPE-54531 )
  • Fixed an issue where Wither effect damage would be reduced by armor ( MCPE-159407 )

Gameplay

  • Keyboard players can now sprint when moving diagonally ( MCPE-144702 )
  • Grove biome is now classified as "cold" and Villagers spawned there will be the snow variant ( MCPE-147834 )
  • Fixed fall damage accumulating while the player is in a Trapdoor block at the top of a bubble column ( MCPE-158858 )
  • Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement ( MCPE-152443 )

Mobs

  • Baby Villagers will again accept flowers from Iron Golems
  • Guardians are no longer able to float in the air ( MCPE-33641 )
  • Enabled tamed mobs that follow the player to follow the player through End Portals
  • Fixed an issue where Drowned could change held items when attacking ( MCPE-40288 )
  • Fixed a bug where mobs with a long hit range could hit players through walls ( MCPE-55790 )
  • Fixed a bug which caused Boats to disappear when pushed through a portal ( MCPE-161563 )
  • When a mob is a passenger in a Boat, neither the Boat nor the mob are allowed to change dimension ( MCPE-154919 )
  • NPCs can now have no name, hiding the nametag above their head

Blocks

  • Falling blocks no longer break when landing on double Slabs ( MCPE-159921 )
  • Huge Fungus stems no longer replace partial blocks when growing from Nylium ( MCPE-65661 )
  • Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks ( MCPE-76949 )
  • Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations ( MCPE-81981 )
  • Fixed several issues related to Sticky Pistons being used near world build limits ( MCPE-96088 )
  • Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer ( MCPE-61609 )
  • Fixed Beacon block suddenly disappearing when seen from a distance
  • The book of an Enchanting Table now properly faces a nearby player ( MCPE-29924 )
  • Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs

Items

  • Reverted the change that caused Arrows and Tridents to stop moving ( MCPE-162085 )

Graphical

  • Fixed an issue with screen position on Android devices ( MCPE-159703 )

User Interface

  • Removed the Clear Account Sign in Data button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch ( MCPE-129704 )
  • Fixed a bug where usernames could be above max size ( MCPE-152884 )
  • To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
  • Ensured proper text-to-speech support for the revamped death screen
  • Fixed a bug where achievements would be disabled for some world templates
  • Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
  • Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
  • Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
  • Fixed an issue where players couldn't drag/drop or select items from the equipment page
  • Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable ( MCPE-162047 )
  • Fixed a bug where death messages were sometimes too long to fit on screen ( MCPE-156550 )
  • Fixed the crafting screen search string not saving correctly
  • Fixed an issue with the durability bar missing on inventory screens on Xbox ( MCPE-162063 )
  • Fixed a bug where the sign in button on Create New World didn't work on some platforms
  • The copy coordinates gamepad tooltip now uses the correct icon depending on the platform ( MCPE-162654 )

Realms

  • Shortened text when uploading worlds and add-ons so it fits in the dialog
  • Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading ( REALMS-10655 )
  • Unlocalized text no longer appears when connecting to a Realm with an outdated client

Mobile Touch Controls

  • Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
  • Fixed an issue where the stack splitting progress bar was not aligned on touch mode
  • Adjusted layout of the touch toolbar and status effect icons based on user feedback
  • Fixed a bug that prevented scrolling through the Village trade list on mobile devices
  • When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
  • In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
  • Added support for dragging and dropping with touch gestures in the inventory
  • Double tapping 'descend' now toggles off flight in Joystick touch control modes
  • Updated the positioning of status effects for Pocket UI
  • The inventory button for touch devices is now reset to its default appearance after closing the inventory
  • Fixed an issue where players couldn't swap unstackable items with touch controls
  • Improved the images for the three control schemes in the touch settings menu

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.19.40 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks

Custom Block Geometry

  • We have released custom block geometry in this version of Minecraft. This means that anyone can make a custom block with their own custom geometry and textures WITHOUT turning on the Holiday Creator Features experimental toggle in settings
  • For more information and a list of documentation and tutorials, visit the Custom Block Geometry article on minecraft.net

General

  • Fixed a crash that could occur when using the hasItem selector and specifying a negative value for the item's data ( MCPE-152314 )
  • Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
  • Added flagis_hidden_in_commandsinmenu_category to control whether or not a block can be used in commands
  • Release BlockGeometryComponent out of experimental in JSON formats 1.19.40 and higher
  • Release BlockMaterialInstancesComponent out of experimental in JSON formats 1.19.40 and higher
  • Renamedminecraft:block_light_filtercomponent tominecraft:light_dampening
  • Renamed experimentGameTest FrameworktoBeta APIs
  • The now-renamedBeta APIsexperiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs
  • Fixed a bug whereEntityHurtEventwould not fire onplayerdeath
  • Entity
    • Updatedtargetproperty to be read-only
    • Fixed an issue where UI forms would not mark theircancelled field correctly
    • Converted EntityQueryScoreOptions to an interface
    • Converted EntityRaycastOptions to an interface
    • Converted ExplosionOptions to an interface
    • Converted MusicOptions to an interface
    • Converted SoundOptions to an interface
    • Removed built-in GameTest Behavior Packs

Commands

  • Implemented the "/execute facing" and "/execute facing entity" commands
  • Implemented the "/execute align" command
  • Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
  • Added the 'replace block' overload to the /loot command
  • Implemented the "/execute rotated " and "/execute rotated as" commands
  • Added the ability to set a custom block with a specific custom block property using the /setblockcommand
  • Copying a bubble column with the /clone command no longer results in invisible water ( MCPE-153903 )
  • Added new overload to the /summon command that adds rotation arguments
    • New overload is /summon[ spawnPos : x y z] [yRot: float] [xRot: float] [spawnEvent: string] [nametag: string]
    • Previous overload '/summon[ spawnPos : x y z] [spawnEvent: string] [nametag: string]'
    • Temporarily disabled the rotation for the /summon command while a bug is worked on
    • Fixed a rotation issue when a Command Block executes 'execute facing' and 'execute rotated' ( MCPE-162256 )
    • Implemented the '/execute in' command
    • Implemented the /execute anchored <eyes|feet> command

Data-Driven Blocks

  • minecraft:direction is no longer exposed as a data-driven blockProperty. Blocks throw a content error when the "minecraft" namespace is used

Data-Driven Items

  • Added support for recipes to use item tags directly instead of item names
    • Added new item tags
    • Converted several recipes from code into their own recipe files
  • Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatibility):
    • barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
    • Custom Items, tags, and block tags now work correctly with the minecraft:digger component ( MCPE-155786 )

Actors

  • Implemented new is_baby actor filter that returns true when the subject entity is a baby
  • Fixed "bool_property" filters that didn't specify a "value"

AI Goals

  • Fixed an issue with Iron Golems that prevented mobs with the minecraft:take_flower AI behavior to use the goal
  • Exposed new data parameters for the minecraft:play AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend

Entity Documentation

  • Removed experimental markers for The Wild Update entity behaviors and components
  • Added documentation for minecraft:heartbeat
  • Fixed and updated documentation for entity events

API

  • Events
    • Removed eventtick- called each tick
  • System
    • Added system.run() - to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
  • Block
    • Renamed propertyidtotypeId
  • BlockComponent
    • Renamed propertyidtotypeId
  • Entity
    • Renamed propertyidtotypeId
    • Added read-only propertyid: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads
  • EntityComponent
    • Renamed propertyidtotypeId
  • ItemComponent
    • Renamed propertyidtotypeId
  • ItemStack
    • Renamed propertyidtotypeId

GameTest Framework (Experimental)

There has been a major breaking change to experimental JavaScript APIs:

All script modules have been renamed to follow a new convention.

  • mojang-gametest->@minecraft/server-gametest
  • mojang-minecraft->@minecraft/server
  • mojang-minecraft-ui->@minecraft/server-ui
  • mojang-minecraft-server-admin->@minecraft/server-admin
  • mojang-net->@minecraft/server-net

For example, rather than using:

import * as mc from mojang-minecraft;

Use:

import * as mc from @minecraft/server;

Use of scripteval()andFunction()must be explicitly enabled in manifest.json

To do this, setscript_evalincapabilitiesarray.

"capabilities": [ "script_eval"]

  • Root path for imports has changed; scripts/prefix are no longer allowed.
  • For imports, useimport "./source.js" or import "source.js"
  • Deprecated use ofimport "scripts/source.js"