Villager - 1.19.30.4

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Last Updated

The Villager entity last updated in Minecraft Version 1.18.20
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What's Changed:

Changes since stable release 1.19.0.5

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.19.22.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

    Families
    • Armorer: Armorer, Blacksmith, Mob, Villager
    • Butcher: Artisan, Butcher, Mob, Villager
    • Cartographer: Cartographer, Mob, Villager
    • Cleric: Cleric, Mob, Priest, Villager
    • Default: Mob, Villager
    • Farmer: Farmer, Mob, Peasant, Villager
    • Fisherman: Fisherman, Mob, Peasant, Villager
    • Fletcher: Fletcher, Mob, Peasant, Villager
    • Leatherworker: Artisan, Leatherworker, Mob, Villager
    • Librarian: Librarian, Mob, Villager
    • Shepherd: Mob, Peasant, Shepherd, Villager
    • Toolsmith: Blacksmith, Mob, Toolsmith, Villager
    • Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
    Inventory Size
    • Default: 8
    Movement Speed
    • Default: 0.5
    Variations
    • Armorer
    • Butcher
    • Cartographer
    • Cleric
    • Farmer
    • Fisherman
    • Fletcher
    • Leatherworker
    • Librarian
    • Shepherd
    • Toolsmith
    • Weaponsmith
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.20/entities/villager.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/villager.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/villager.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/villager.geo.json
    • resource_packs/vanilla/models/entity/witch.geo.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/villager.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/villager/death.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit1.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit2.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit4.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/no1.fsb
    • resource_packs/vanilla/sounds/mob/villager/no2.fsb
    • resource_packs/vanilla/sounds/mob/villager/no3.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes1.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes2.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/villager/butcher.png
    • resource_packs/vanilla/textures/entity/villager/farmer.png
    • resource_packs/vanilla/textures/entity/villager/librarian.png
    • resource_packs/vanilla/textures/entity/villager/priest.png
    • resource_packs/vanilla/textures/entity/villager/smith.png
    Trading
    • behavior_packs/vanilla/trading/armorer_trades.json
    • behavior_packs/vanilla/trading/butcher_trades.json
    • behavior_packs/vanilla/trading/cartographer_trades.json
    • behavior_packs/vanilla/trading/cleric_trades.json
    • behavior_packs/vanilla/trading/farmer_trades.json
    • behavior_packs/vanilla/trading/fisherman_trades.json
    • behavior_packs/vanilla/trading/fletcher_trades.json
    • behavior_packs/vanilla/trading/leather_worker_trades.json
    • behavior_packs/vanilla/trading/librarian_trades.json
    • behavior_packs/vanilla/trading/shepherd_trades.json
    • behavior_packs/vanilla/trading/tool_smith_trades.json
    • behavior_packs/vanilla/trading/weapon_smith_trades.json

    Material Info:

    Material: Villager
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }