Tripod Camera - 1.19.30.20

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Last Updated

The Tripod Camera entity last updated in Minecraft Version 1.16.100
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What's Changed:

Changes since stable release 1.19.21.1

There have been no changes to this entity or its associated files since this previous version

Changes since beta version 1.19.20.24

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[4]

    Families
    • Default: Inanimate, Mob, Tripodcamera
    Other Attributes
    • Has Collisions
    • Has Gravity

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/tripod_camera.json
    Animations
    • resource_packs/vanilla/animations/tripod_camera.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/tripod_camera.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/tripod_camera.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/tripod.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/empty.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/tripod_camera.render_controllers.json
    Textures
    • resource_packs/vanilla/textures/entity/camera_tripod.png

    Material Info:

    Material: Camera
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }