Rabbit - 1.19.10.3

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Last Updated

The Rabbit entity last updated in Minecraft Version 1.18.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.19.0.5

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.19.2.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[3]

Loot / Barter Loot / Additional Drops
  • Rabbit Hide
  • Rabbit
  • Rabbit Foot
    Breedable
    • Adult: Carrot, Golden Carrot, Yellow Flower
    Families
    • Default: Lightweight, Mob, Rabbit
    Movement Speed
    • Default: 0.3
    Variations
    • Coat Black
    • Coat Brown
    • Coat Desert
    • Coat Salt
    • Coat Splotched
    • Coat White
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.20/entities/rabbit.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/rabbit.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/rabbit.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/rabbit.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/rabbit.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/rabbit.json
    Render Controllers
    • resource_packs/vanilla_1.16/render_controllers/rabbit.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/rabbit/bunnymurder.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle1.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle2.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle3.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.18.0/spawn_rules/rabbit.json
    Textures
    • resource_packs/vanilla/textures/entity/rabbit/blackrabbit.png
    • resource_packs/vanilla/textures/entity/rabbit/brown.png
    • resource_packs/vanilla/textures/entity/rabbit/gold.png
    • resource_packs/vanilla/textures/entity/rabbit/salt.png
    • resource_packs/vanilla/textures/entity/rabbit/toast.png
    • resource_packs/vanilla/textures/entity/rabbit/white.png
    • resource_packs/vanilla/textures/entity/rabbit/white_splotched.png

    Material Info:

    Material: Rabbit
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }