Zombie Horse - 1.19.0.5

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Last Updated

The Zombie Horse entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.18.31.4

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[15]

Loot / Barter Loot / Additional Drops

Rotten Flesh

    Can be Ridden by Mobs
    • Horse Adult: Zombie
    Families
    • Default: Mob, Undead, Zombiehorse
    Movement Speed
    • Default: 0.2
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/zombie_horse.json
    Animations
    • resource_packs/vanilla/animations/horse_v3.animation.json
    Entity
    • resource_packs/vanilla/entity/zombie_horse_v3.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/horse_v3.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/zombie_horse.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/zombie_horse_v3.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/horse/armor.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
    • resource_packs/vanilla/sounds/mob/horse/jump.fsb
    • resource_packs/vanilla/sounds/mob/horse/land.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft1.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft2.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft3.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft4.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft5.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft6.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood1.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood2.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood3.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood4.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood5.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood6.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/death.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/hit1.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/hit2.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/hit3.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/hit4.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/idle1.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/idle2.fsb
    • resource_packs/vanilla/sounds/mob/horse/zombie/idle3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
    • resource_packs/vanilla/textures/entity/horse2/horse_zombie.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png

    Material Info:

    Material: Horse
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }