Ender Dragon - 1.18.30.4

<< back to entity list

Last Updated

The Ender Dragon entity last updated in Minecraft Version 1.17.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.18.0.2


      • New Value:
        "render_controllers": [
            {
                "controller.render.ender_dragon_death_pre_pass": "query.death_ticks < 1.0"
            },
            {
                "controller.render.ender_dragon_death_main_pass": "query.death_ticks < 1.0"
            },
            {
                "controller.render.ender_dragon_default": "query.death_ticks >= 1.0"
            }
        ]
        Previous Value:
        "render_controllers": [
            {
                "controller.render.ender_dragon_death_pre_pass": "query.death_ticks < 1.0"
            },
            {
                "controller.render.ender_dragon_death_main_pass": "query.death_ticks < 1.0"
            },
            {
                "controller.render.ender_dragon_default": "query.death_ticks >= 0.0"
            }
        ]

Changes since stable release 1.18.12.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[200]

    Attack Damage
    • Default: 3
    Families
    • Default: Dragon, Mob
    Flying Speed
    • Default: 0.6
    Knockback Resistance
    • Default: 100
    Movement Speed
    • Default: 0.3
    Shoots Projectiles
    • Dragon Flying: Dragon Fireball
    Other Attributes
    • Immune to Fire

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/ender_dragon.json
    Animations
    • resource_packs/vanilla/animations/ender_dragon.animation.json
    Entity
    • resource_packs/vanilla/entity/ender_dragon.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/ender_dragon.geo.json
    Sounds
    • resource_packs/vanilla/sounds/mob/enderdragon/end.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/growl1.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/growl2.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/growl3.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/growl4.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/hit1.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/hit2.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/hit3.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/hit4.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/wings1.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/wings2.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/wings3.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/wings4.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/wings5.fsb
    • resource_packs/vanilla/sounds/mob/enderdragon/wings6.fsb
    Textures
    • resource_packs/vanilla/textures/entity/dragon/dragon.tga
    • resource_packs/vanilla/textures/entity/dragon/dragon_exploding.png
    • resource_packs/vanilla/textures/entity/endercrystal/endercrystal_beam.png

    Material Info:

    Material: Ender Dragon
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE"
        ]
    }
    Material: Entity Beam
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            },
            {
                "field": "Position"
            },
            {
                "field": "Color"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_UV_ANIM",
            "ALPHA_TEST",
            "COLOR_BASED"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Entity Beam Additive
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            },
            {
                "field": "Position"
            },
            {
                "field": "Color"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "COLOR_BASED",
            "NO_TEXTURE"
        ],
        "+states": [
            "Blending",
            "Blending",
            "DisableDepthWrite"
        ],
        "-defines": [
            "USE_OVERLAY"
        ],
        "blendSrc": "SourceAlpha",
        "blendDst": "One"
    }
    Material: Entity Dissolve Layer0.skinning
    []
    Material: Entity Dissolve Layer1.skinning
    []