Cod - 1.18.30.4

<< back to entity list

Last Updated

The Cod entity last updated in Minecraft Version 1.18.20
View Entity Version History >>

What's Changed:

Changes since stable release 1.18.0.2


Changes since stable release 1.18.12.1



Statistics:

Health

[6]

Loot / Barter Loot / Additional Drops
  • Fish
  • Bone
    Families
    • Default: Cod, Fish
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Swim
    • Has Collisions
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.0/entities/fish.json
    Animations
    • resource_packs/vanilla/animations/cod.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/fish.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/cod.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/cod.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.16.100/loot_tables/entities/fish.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/cod.render_controllers.json
    Spawn Rules
    • behavior_packs/vanilla_1.18.20/spawn_rules/cod.json
    Textures
    • resource_packs/vanilla/textures/entity/fish/cod.png

    Material Info:

    Material: Cod
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }