Frog - 1.18.12.1

<< back to entity list

Last Updated

The Frog entity was last updated in the beta / experimental versions.
View Entity Version History >>

What's Changed:

Changes since stable release 1.18.0.2

The Frog did not exist in this version.

Changes since stable release 1.18.10.4

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[10]

    Breedable
    • Default: Seagrass
    Families
    • Default: Frog, Mob
    Movement Speed
    • Default: 0.1
    Variations
    • Cold Frog
    • Temperate Frog
    • Warm Frog
    Other Attributes
    • Amphibious
    • Avoids Damage Blocks
    • Can be Renamed
    • Can Breath Air
    • Can Breath in Water
    • Can Jump
    • Can Swim
    • Can Walk
    • Has Collisions
    • Has Gravity
    • Leashable
    • Paths Over Water
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/experimental_wild_update/entities/frog.json
    Animations
    • resource_packs/experimental_wild_update/animations/frog.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/experimental_wild_update/animation_controllers/frog.animation_controllers.json
    Entity
    • resource_packs/experimental_wild_update/entity/frog.entity.json
    Geometry
    • resource_packs/experimental_wild_update/models/entity/frog.geo.json
    Render Controllers
    • resource_packs/experimental_wild_update/render_controllers/frog.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/frog/death1.fsb
    • resource_packs/vanilla/sounds/mob/frog/death2.fsb
    • resource_packs/vanilla/sounds/mob/frog/death3.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat1.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat2.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat3.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat4.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle1.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle2.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle3.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle4.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle5.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle6.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle7.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle8.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump1.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump2.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump3.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump4.fsb
    • resource_packs/vanilla/sounds/mob/frog/step1.fsb
    • resource_packs/vanilla/sounds/mob/frog/step2.fsb
    • resource_packs/vanilla/sounds/mob/frog/step3.fsb
    • resource_packs/vanilla/sounds/mob/frog/step4.fsb
    Spawn Rules
    • behavior_packs/experimental_wild_update/spawn_rules/frog.json
    Textures
    • resource_packs/experimental_wild_update/textures/entity/frog/cold_frog.png
    • resource_packs/experimental_wild_update/textures/entity/frog/temperate_frog.png
    • resource_packs/experimental_wild_update/textures/entity/frog/warm_frog.png

    Material Info:

    Material: Frog
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }