Pillager - 1.18.10.4

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Last Updated

The Pillager entity last updated in Minecraft Version 1.18.0
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What's Changed:

Changes since stable release 1.18.2.3

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.18.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[24]

Loot / Barter Loot / Additional Drops
  • Arrow
  • Banner
  • Crossbow
  • Emerald
  • Book
  • Iron Pickaxe
  • Iron Axe
  • Iron Shovel
  • Iron Sword
  • Iron Helmet
  • Iron Chestplate
  • Iron Leggings
  • Iron Boots
    Attack Damage
    • Melee Attack: 3
    Families
    • Default: Illager, Mob, Monster, Pillager
    Movement Speed
    • Default: 0.35
    Shoots Projectiles
    • Ranged Attack: Arrow
    Variations
    • Default
    • Illager Squad Captain
    • Patrol Captain
    Other Attributes
    • Can be Renamed
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.0/entities/pillager.json
    Animations
    • resource_packs/vanilla/animations/pillager.animation.json
    • resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/pillager.animation_controllers.json
    • resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.17.40/entity/pillager.entity.json
    Geometry
    • resource_packs/vanilla_1.16.220/models/entity/pillager.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/pillager.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_captain_equipment.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_gear.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_raid.json
    • behavior_packs/vanilla_1.16.100/loot_tables/entities/raider_drops.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/pillager.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/pillager/celebrate1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/celebrate2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/celebrate4.fsb
    • resource_packs/vanilla/sounds/mob/pillager/death1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/death2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/horn_celebrate.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/pillager.json
    Textures
    • resource_packs/vanilla/textures/entity/pillager.png

    Material Info:

    Material: Pillager
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }