Villager - 1.18.0.2

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Last Updated

The Villager entity last updated in Minecraft Version 1.17.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.17.41.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

    Families
    • Armorer: Armorer, Blacksmith, Mob, Villager
    • Butcher: Artisan, Butcher, Mob, Villager
    • Cartographer: Cartographer, Mob, Villager
    • Cleric: Cleric, Mob, Priest, Villager
    • Default: Mob, Villager
    • Farmer: Farmer, Mob, Peasant, Villager
    • Fisherman: Fisherman, Mob, Peasant, Villager
    • Fletcher: Fletcher, Mob, Peasant, Villager
    • Leatherworker: Artisan, Leatherworker, Mob, Villager
    • Librarian: Librarian, Mob, Villager
    • Shepherd: Mob, Peasant, Shepherd, Villager
    • Toolsmith: Blacksmith, Mob, Toolsmith, Villager
    • Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
    Inventory Size
    • Default: 8
    Movement Speed
    • Default: 0.5
    Variations
    • Armorer
    • Butcher
    • Cartographer
    • Cleric
    • Farmer
    • Fisherman
    • Fletcher
    • Leatherworker
    • Librarian
    • Shepherd
    • Toolsmith
    • Weaponsmith
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/villager.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/villager.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/villager.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/villager.geo.json
    • resource_packs/vanilla/models/entity/witch.geo.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/villager.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/villager/death.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit1.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit2.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit4.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/no1.fsb
    • resource_packs/vanilla/sounds/mob/villager/no2.fsb
    • resource_packs/vanilla/sounds/mob/villager/no3.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes1.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes2.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/villager/butcher.png
    • resource_packs/vanilla/textures/entity/villager/farmer.png
    • resource_packs/vanilla/textures/entity/villager/librarian.png
    • resource_packs/vanilla/textures/entity/villager/priest.png
    • resource_packs/vanilla/textures/entity/villager/smith.png
    Trading
    • behavior_packs/vanilla/trading/armorer_trades.json
    • behavior_packs/vanilla/trading/butcher_trades.json
    • behavior_packs/vanilla/trading/cartographer_trades.json
    • behavior_packs/vanilla/trading/cleric_trades.json
    • behavior_packs/vanilla/trading/farmer_trades.json
    • behavior_packs/vanilla/trading/fisherman_trades.json
    • behavior_packs/vanilla/trading/fletcher_trades.json
    • behavior_packs/vanilla/trading/leather_worker_trades.json
    • behavior_packs/vanilla/trading/librarian_trades.json
    • behavior_packs/vanilla/trading/shepherd_trades.json
    • behavior_packs/vanilla/trading/tool_smith_trades.json
    • behavior_packs/vanilla/trading/weapon_smith_trades.json

    Material Info:

    Material: Villager
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }