Horse - 1.18.0.2

<< back to entity list

Last Updated

The Horse entity last updated in Minecraft Version 1.17.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.17.41.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[15 - 30]

Loot / Barter Loot / Additional Drops

Leather

    Breedable
    • Horse Tamed: AppleEnchanted, Golden Apple, Golden Carrot
    Can be Healed
    • Default: Apple, AppleEnchanted, Golden Apple, Golden Carrot, Hay Block, Sugar, Wheat
    Families
    • Default: Horse, Mob
    Inventory Size
    • Horse Tamed: 2
    Mark Variations
    • Markings Black Dots
    • Markings None
    • Markings White Details
    • Markings White Dots
    • Markings White Fields
    Movement Speed
    • Default: 0.1125 - 0.3375
    Variations
    • Base Black
    • Base Brown
    • Base Chestnut
    • Base Creamy
    • Base Darkbrown
    • Base Gray
    • Base White
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Player > Horse Tamed
    • Can be Ridden by Player > Horse Wild
    • Can be Tamed > Horse Wild
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/horse.json
    Animations
    • resource_packs/vanilla/animations/horse_v3.animation.json
    Entity
    • resource_packs/vanilla/entity/horse_v3.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/horse_v3.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/horse.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/horse_v3.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/horse/angry1.fsb
    • resource_packs/vanilla/sounds/mob/horse/armor.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
    • resource_packs/vanilla/sounds/mob/horse/death.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat1.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat2.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat3.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat4.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat5.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit1.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit2.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit3.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit4.fsb
    • resource_packs/vanilla/sounds/mob/horse/idle1.fsb
    • resource_packs/vanilla/sounds/mob/horse/idle2.fsb
    • resource_packs/vanilla/sounds/mob/horse/idle3.fsb
    • resource_packs/vanilla/sounds/mob/horse/jump.fsb
    • resource_packs/vanilla/sounds/mob/horse/land.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft1.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft2.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft3.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft4.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft5.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft6.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood1.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood2.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood3.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood4.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood5.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood6.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.15/spawn_rules/horse.json
    Textures
    • resource_packs/vanilla/textures/entity/horse2/horse_black.png
    • resource_packs/vanilla/textures/entity/horse2/horse_brown.png
    • resource_packs/vanilla/textures/entity/horse2/horse_chestnut.png
    • resource_packs/vanilla/textures/entity/horse2/horse_creamy.png
    • resource_packs/vanilla/textures/entity/horse2/horse_darkbrown.png
    • resource_packs/vanilla/textures/entity/horse2/horse_gray.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_blackdots.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_white.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_whitedots.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_whitefield.png
    • resource_packs/vanilla/textures/entity/horse2/horse_white.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_diamond.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_gold.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_iron.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_leather.tga
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png

    Material Info:

    Material: Horse Leather Armor
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 2,
            "textureWrap": "Clamp"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_MULTITEXTURE",
            "COLOR_SECOND_TEXTURE",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }