Ghast - 1.17.41.1

<< back to entity list

Last Updated

The Ghast entity last updated in Minecraft Version 1.17.20
View Entity Version History >>

What's Changed:

Changes since stable release 1.17.40.6

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2



Statistics:

Health

[10]

Loot / Barter Loot / Additional Drops
  • Ghast Tear
  • Gunpowder
    Families
    • Default: Ghast, Mob, Monster
    Movement Speed
    • Default: 0.03
    Shoots Projectiles
    • Default: Fireball
    Other Attributes
    • Can be Renamed
    • Can Fly
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.20/entities/ghast.json
    Animations
    • resource_packs/vanilla/animations/ghast.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/ghast.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/ghast.entity.json
    Geometry
    • resource_packs/vanilla_1.15/models/entity/ghast.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/ghast.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/ghast.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/ghast/affectionate_scream.fsb
    • resource_packs/vanilla/sounds/mob/ghast/charge.fsb
    • resource_packs/vanilla/sounds/mob/ghast/death.fsb
    • resource_packs/vanilla/sounds/mob/ghast/fireball4.fsb
    • resource_packs/vanilla/sounds/mob/ghast/moan1.fsb
    • resource_packs/vanilla/sounds/mob/ghast/moan2.fsb
    • resource_packs/vanilla/sounds/mob/ghast/moan3.fsb
    • resource_packs/vanilla/sounds/mob/ghast/moan4.fsb
    • resource_packs/vanilla/sounds/mob/ghast/moan5.fsb
    • resource_packs/vanilla/sounds/mob/ghast/moan6.fsb
    • resource_packs/vanilla/sounds/mob/ghast/moan7.fsb
    • resource_packs/vanilla/sounds/mob/ghast/scream1.fsb
    • resource_packs/vanilla/sounds/mob/ghast/scream2.fsb
    • resource_packs/vanilla/sounds/mob/ghast/scream3.fsb
    • resource_packs/vanilla/sounds/mob/ghast/scream4.fsb
    • resource_packs/vanilla/sounds/mob/ghast/scream5.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.16/spawn_rules/ghast.json
    Textures
    • resource_packs/vanilla/textures/entity/ghast/ghast.png
    • resource_packs/vanilla/textures/entity/ghast/ghast_shooting.tga

    Material Info:

    Material: Ghast
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }