Donkey - 1.17.41.1

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Last Updated

The Donkey entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.17.40.6

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2


      • New Value:
        "conditions": {
            "minecraft:spawns_on_surface": [],
            "minecraft:spawns_on_block_filter": "minecraft:grass",
            "minecraft:brightness_filter": {
                "min": 7,
                "max": 15,
                "adjust_for_weather": false
            },
            "minecraft:weight": {
                "default": 1
            },
            "minecraft:herd": {
                "min_size": 1,
                "max_size": 2
            },
            "minecraft:biome_filter": {
                "test": "has_biome_tag",
                "operator": "==",
                "value": "mountain_meadow"
            }
        }

Statistics:

Health

[15 - 30]

Loot / Barter Loot / Additional Drops

Leather

    Breedable
    • Donkey Tamed: AppleEnchanted, Golden Apple, Golden Carrot
    Can be Healed
    • Default: Apple, AppleEnchanted, Golden Apple, Golden Carrot, Hay Block, Sugar, Wheat
    Families
    • Default: Donkey, Mob
    Inventory Size
    • Donkey Tamed: 16
    Movement Speed
    • Default: 0.175
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Player > Donkey Tamed
    • Can be Ridden by Player > Donkey Wild
    • Can be Tamed > Donkey Wild
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/donkey.json
    Animations
    • resource_packs/vanilla/animations/horse_v3.animation.json
    Entity
    • resource_packs/vanilla/entity/donkey_v3.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/horse_v3.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/horse.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/donkey_v3.render_controllers%20.json
    Sounds
    • resource_packs/vanilla/sounds/mob/horse/armor.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat1.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat2.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat3.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat4.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat5.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
    • resource_packs/vanilla/sounds/mob/horse/jump.fsb
    • resource_packs/vanilla/sounds/mob/horse/land.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft1.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft2.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft3.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft4.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft5.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft6.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood1.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood2.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood3.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood4.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood5.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood6.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/angry1.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/angry2.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/death.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/hit1.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/hit2.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/hit3.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/idle1.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/idle2.fsb
    • resource_packs/vanilla/sounds/mob/horse/donkey/idle3.fsb
    Spawn Rules
    • behavior_packs/experimental_caves_and_cliffs/spawn_rules/donkey.json
    Textures
    • resource_packs/vanilla/textures/entity/horse2/donkey.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png

    Material Info:

    Material: Horse
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }