Stray - 1.17.32.2

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Last Updated

The Stray entity last updated in Minecraft Version 1.17.30
View Entity Version History >>

What's Changed:

Changes since stable release 1.17.30.4

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2


      • New Value:
        "leftarm": {
            "rotation": [
                "-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
                "5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
                "-this"
            ]
        }
        Previous Value:
        "leftarm": {
            "rotation": [
                "-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
                "5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
                "-this"
            ]
        }
      • New Value:
        "rightarm": {
            "rotation": [
                "-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
                "-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
                "-this"
            ]
        }
        Previous Value:
        "rightarm": {
            "rotation": [
                "-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
                "-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
                "-this"
            ]
        }
      • New Value:
        "animation_controllers": [
            {
                "look_at_target": "controller.animation.humanoid.look_at_target"
            },
            {
                "move": "controller.animation.humanoid.move"
            },
            {
                "riding": "controller.animation.humanoid.riding"
            },
            {
                "holding": "controller.animation.humanoid.holding"
            },
            {
                "brandish_spear": "controller.animation.humanoid.brandish_spear"
            },
            {
                "charging": "controller.animation.humanoid.charging"
            },
            {
                "attack": "controller.animation.humanoid.attack"
            },
            {
                "sneaking": "controller.animation.humanoid.sneaking"
            },
            {
                "bob": "controller.animation.humanoid.bob"
            },
            {
                "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
            },
            {
                "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
            },
            {
                "swimming": "controller.animation.zombie.swimming"
            },
            {
                "use_item_progress": "controller.animation.humanoid.use_item_progress"
            },
            {
                "skeleton_attack": "controller.animation.skeleton.attack"
            }
        ]
        Previous Value:
        "animation_controllers": [
            {
                "look_at_target": "controller.animation.humanoid.look_at_target"
            },
            {
                "move": "controller.animation.humanoid.move"
            },
            {
                "riding": "controller.animation.humanoid.riding"
            },
            {
                "holding": "controller.animation.humanoid.holding"
            },
            {
                "brandish_spear": "controller.animation.humanoid.brandish_spear"
            },
            {
                "charging": "controller.animation.humanoid.charging"
            },
            {
                "attack": "controller.animation.humanoid.attack"
            },
            {
                "sneaking": "controller.animation.humanoid.sneaking"
            },
            {
                "bob": "controller.animation.humanoid.bob"
            },
            {
                "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
            },
            {
                "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
            },
            {
                "swimming": "controller.animation.zombie.swimming"
            },
            {
                "use_item_progress": "controller.animation.humanoid.use_item_progress"
            }
        ]
      • New Value:
        "animations": {
            "look_at_target_default": "animation.humanoid.look_at_target.default",
            "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
            "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
            "move": "animation.humanoid.move",
            "riding.arms": "animation.humanoid.riding.arms",
            "riding.legs": "animation.humanoid.riding.legs",
            "holding": "animation.humanoid.holding",
            "brandish_spear": "animation.humanoid.brandish_spear",
            "charging": "animation.humanoid.charging",
            "attack.rotations": "animation.humanoid.attack.rotations",
            "sneaking": "animation.humanoid.sneaking",
            "bob": "animation.humanoid.bob",
            "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
            "bow_and_arrow": "animation.humanoid.bow_and_arrow",
            "swimming": "animation.zombie.swimming",
            "use_item_progress": "animation.humanoid.use_item_progress",
            "skeleton_attack": "animation.skeleton.attack"
        }
        Previous Value:
        "animations": {
            "look_at_target_default": "animation.humanoid.look_at_target.default",
            "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
            "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
            "move": "animation.humanoid.move",
            "riding.arms": "animation.humanoid.riding.arms",
            "riding.legs": "animation.humanoid.riding.legs",
            "holding": "animation.humanoid.holding",
            "brandish_spear": "animation.humanoid.brandish_spear",
            "charging": "animation.humanoid.charging",
            "attack.rotations": "animation.humanoid.attack.rotations",
            "sneaking": "animation.humanoid.sneaking",
            "bob": "animation.humanoid.bob",
            "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
            "bow_and_arrow": "animation.humanoid.bow_and_arrow",
            "swimming": "animation.zombie.swimming",
            "use_item_progress": "animation.humanoid.use_item_progress"
        }

Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Chainmail Helmet
  • Diamond Helmet
  • Golden Helmet
  • Iron Helmet
  • Leather Helmet
  • Bow
  • Arrow
  • Bone
    Attack Damage
    • Melee Attack: 3
    Families
    • Default: Mob, Monster, Skeleton, Stray, Undead
    Movement Speed
    • Default: 0.25
    Shoots Projectiles
    • Default: Arrow
    • Ranged Attack: Arrow
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/stray.json
    Animations
    • resource_packs/vanilla/animations/zombie.animation.json
    • resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
    • resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    • resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla_1.17.30/animation_controllers/skeleton.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.17.30/entity/stray.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/stray.geo.json
    • resource_packs/vanilla/models/entity/stray_armor.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
    • behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
    • behavior_packs/vanilla/loot_tables/entities/stray.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/stray.render_controllers.json
    • resource_packs/vanilla/render_controllers/stray_clothes.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/stray/death1.fsb
    • resource_packs/vanilla/sounds/mob/stray/death2.fsb
    • resource_packs/vanilla/sounds/mob/stray/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/stray/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/stray/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/stray/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/stray/idle1.fsb
    • resource_packs/vanilla/sounds/mob/stray/idle2.fsb
    • resource_packs/vanilla/sounds/mob/stray/idle3.fsb
    • resource_packs/vanilla/sounds/mob/stray/idle4.fsb
    • resource_packs/vanilla/sounds/mob/stray/step1.fsb
    • resource_packs/vanilla/sounds/mob/stray/step2.fsb
    • resource_packs/vanilla/sounds/mob/stray/step3.fsb
    • resource_packs/vanilla/sounds/mob/stray/step4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/stray.json
    Textures
    • resource_packs/vanilla/textures/entity/skeleton/stray.png
    • resource_packs/vanilla/textures/entity/skeleton/stray_overlay.png

    Material Info:

    Material: Stray
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Stray Clothes
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }