Iron Golem - 1.17.2.1

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Last Updated

The Iron Golem entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.17.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[100]

Loot / Barter Loot / Additional Drops
  • Red Flower
  • Iron Ingot
    Attack Damage
    • Default: 7 - 21
    Families
    • Default: Irongolem, Mob
    Knockback Resistance
    • Default: 1
    Movement Speed
    • Default: 0.25
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/iron_golem.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla_1.15/animations/iron_golem.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.15/animation_controllers/iron_golem.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.15/entity/iron_golem.entity.json
    Geometry
    • resource_packs/vanilla/models/mobs.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/iron_golem.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/iron_golem.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/irongolem/death.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/hit1.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/hit2.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/hit3.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/hit4.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/throw.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/walk1.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/walk2.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/walk3.fsb
    • resource_packs/vanilla/sounds/mob/irongolem/walk4.fsb
    Textures
    • resource_packs/vanilla/textures/entity/iron_golem.png

    Material Info:

    Material: Iron Golem
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }