Agent - 1.17.2.1

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Last Updated

The Agent entity last updated in Minecraft Version 1.16.100
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What's Changed:

Changes since stable release 1.17.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

    Inventory Size
    • Default: 27
    Other Attributes
    • Can be Renamed
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Movement Speed
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/agent.json
    Animations
    • resource_packs/vanilla/animations/agent.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/agent.entity.json
    Geometry
    • resource_packs/vanilla/models/mobs.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/agent.render_controllers.json
    Textures
    • resource_packs/vanilla/textures/entity/agent.png

    Material Info:

    Material: Agent
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }