Chicken - 1.17.11.1

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Last Updated

The Chicken entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.17.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.10.4

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[4]

Loot / Barter Loot / Additional Drops
  • Feather
  • Chicken
    Breedable
    • Chicken Adult: Beetroot Seeds, Melon Seeds, Pumpkin Seeds, Wheat Seeds
    Can be Ridden by Mobs
    • Chicken Adult: Zombie
    Families
    • Default: Chicken, Mob
    Movement Speed
    • Default: 0.25
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/chicken.json
    Animations
    • resource_packs/vanilla/animations/chicken.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Entity
    • resource_packs/vanilla/entity/chicken.entity.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/chicken.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/chicken.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/chicken/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/chicken/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/chicken/plop.fsb
    • resource_packs/vanilla/sounds/mob/chicken/say1.fsb
    • resource_packs/vanilla/sounds/mob/chicken/say2.fsb
    • resource_packs/vanilla/sounds/mob/chicken/say3.fsb
    • resource_packs/vanilla/sounds/mob/chicken/step1.fsb
    • resource_packs/vanilla/sounds/mob/chicken/step2.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/chicken.json
    Textures
    • resource_packs/vanilla/textures/entity/chicken.png

    Material Info:

    Material: Chicken
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }
    Material: Chicken Legs
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }