Zombie Villager - 1.16.221.101

<< back to entity list

Last Updated

The Zombie Villager entity last updated in Minecraft Version 1.16.220
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.220.02

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.0.2



      • New Value:
        "bones": [
            {
                "name": "hat",
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        24,
                        -4
                    ],
                    "size": [
                        8,
                        8,
                        8
                    ],
                    "uv": [
                        32,
                        0
                    ],
                    "inflate": 0.5
                 }
                ],
                "neverRender": true
            },
            {
                "name": "head",
                "parent": "body",
                "reset": true,
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        24,
                        -4
                    ],
                    "size": [
                        8,
                        10,
                        8
                    ],
                    "uv": [
                        0,
                        0
                    ],
                    "inflate": 0.25
                 },
                 {
                    "origin": [
                        -1,
                        23,
                        -6
                    ],
                    "size": [
                        2,
                        4,
                        2
                    ],
                    "uv": [
                        24,
                        0
                    ],
                    "inflate": 0.25
                 }
                ]
            },
            {
                "name": "hat",
                "parent": "head",
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        24,
                        -4
                    ],
                    "size": [
                        8,
                        8,
                        8
                    ],
                    "uv": [
                        32,
                        0
                    ],
                    "inflate": 0.5
                 }
                ],
                "neverRender": true
            },
            {
                "name": "body",
                "parent": "waist",
                "reset": true,
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        12,
                        -3
                    ],
                    "size": [
                        8,
                        12,
                        6
                    ],
                    "uv": [
                        16,
                        20
                    ]
                 },
                 {
                    "origin": [
                        -4,
                        6,
                        -3
                    ],
                    "size": [
                        8,
                        18,
                        6
                    ],
                    "uv": [
                        0,
                        38
                    ],
                    "inflate": 0.5
                 }
                ]
            },
            {
                "name": "waist",
                "neverRender": true,
                "pivot": [
                 0,
                 12,
                 0
                ]
            },
            {
                "name": "rightArm",
                "parent": "body",
                "reset": true,
                "pivot": [
                 -5,
                 22,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -8,
                        12,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        44,
                        38
                    ]
                 }
                ]
            },
            {
                "name": "rightItem",
                "pivot": [
                 -6,
                 15,
                 1
                ],
                "neverRender": true,
                "parent": "rightArm"
            },
            {
                "name": "leftArm",
                "parent": "body",
                "reset": true,
                "mirror": true,
                "pivot": [
                 5,
                 22,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        4,
                        12,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        44,
                        38
                    ]
                 }
                ]
            },
            {
                "name": "leftItem",
                "pivot": [
                 6,
                 15,
                 1
                ],
                "neverRender": true,
                "parent": "leftArm"
            },
            {
                "name": "rightLeg",
                "parent": "body",
                "reset": true,
                "pivot": [
                 -2,
                 12,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        0,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        0,
                        22
                    ]
                 }
                ]
            },
            {
                "name": "leftLeg",
                "parent": "body",
                "reset": true,
                "mirror": true,
                "pivot": [
                 2,
                 12,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        0,
                        0,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        0,
                        22
                    ]
                 }
                ]
            }
        ]
        Previous Value:
        "bones": [
            {
                "name": "hat",
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        24,
                        -4
                    ],
                    "size": [
                        8,
                        8,
                        8
                    ],
                    "uv": [
                        32,
                        0
                    ],
                    "inflate": 0.5
                 }
                ],
                "neverRender": true
            },
            {
                "name": "head",
                "parent": "body",
                "reset": true,
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        24,
                        -4
                    ],
                    "size": [
                        8,
                        10,
                        8
                    ],
                    "uv": [
                        0,
                        0
                    ],
                    "inflate": 0.25
                 },
                 {
                    "origin": [
                        -1,
                        23,
                        -6
                    ],
                    "size": [
                        2,
                        4,
                        2
                    ],
                    "uv": [
                        24,
                        0
                    ],
                    "inflate": 0.25
                 }
                ]
            },
            {
                "name": "hat",
                "parent": "head",
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        24,
                        -4
                    ],
                    "size": [
                        8,
                        8,
                        8
                    ],
                    "uv": [
                        32,
                        0
                    ],
                    "inflate": 0.5
                 }
                ],
                "neverRender": true
            },
            {
                "name": "body",
                "parent": "waist",
                "reset": true,
                "pivot": [
                 0,
                 24,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        12,
                        -3
                    ],
                    "size": [
                        8,
                        12,
                        6
                    ],
                    "uv": [
                        16,
                        20
                    ]
                 },
                 {
                    "origin": [
                        -4,
                        6,
                        -3
                    ],
                    "size": [
                        8,
                        18,
                        6
                    ],
                    "uv": [
                        0,
                        38
                    ],
                    "inflate": 0.5
                 }
                ]
            },
            {
                "name": "waist",
                "neverRender": true,
                "pivot": [
                 0,
                 12,
                 0
                ]
            },
            {
                "name": "rightArm",
                "parent": "body",
                "reset": true,
                "pivot": [
                 -5,
                 22,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -8,
                        12,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        44,
                        38
                    ]
                 }
                ]
            },
            {
                "name": "rightItem",
                "pivot": [
                 -6,
                 15,
                 1
                ],
                "neverRender": true,
                "parent": "rightArm"
            },
            {
                "name": "leftArm",
                "parent": "body",
                "reset": true,
                "mirror": true,
                "pivot": [
                 5,
                 22,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        4,
                        12,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        44,
                        38
                    ]
                 }
                ]
            },
            {
                "name": "rightLeg",
                "parent": "body",
                "reset": true,
                "pivot": [
                 -2,
                 12,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        -4,
                        0,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        0,
                        22
                    ]
                 }
                ]
            },
            {
                "name": "leftLeg",
                "parent": "body",
                "reset": true,
                "mirror": true,
                "pivot": [
                 2,
                 12,
                 0
                ],
                "cubes": [
                 {
                    "origin": [
                        0,
                        0,
                        -2
                    ],
                    "size": [
                        4,
                        12,
                        4
                    ],
                    "uv": [
                        0,
                        22
                    ]
                 }
                ]
            }
        ]

Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Rotten Flesh
  • Iron Ingot
  • Carrot
  • Potato
    Attack Damage
    • Default: 3
    Can be Ridden by Mobs
    • Adult: Zombie
    Families
    • Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
    • Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
    • Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
    • Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
    • Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
    • Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
    • Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
    • Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
    • Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
    Movement Speed
    • Adult: 0.23
    • Baby: 0.35
    Variations
    • Armorer
    • Butcher
    • Cartographer
    • Cleric
    • Farmer
    • Fisherman
    • Fletcher
    • Leatherworker
    • Librarian
    • Shepherd
    • Toolsmith
    • Weaponsmith
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/zombie_villager.json
    Animations
    • resource_packs/vanilla/animations/zombie.animation.json
    • resource_packs/vanilla_1.16/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/zombie_villager.entity.json
    Geometry
    • resource_packs/vanilla_1.16.220/models/entity/zombie_villager.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/zombie_villager.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/zombie/step1.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step2.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step3.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step4.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step5.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/zombie_villager/zombie_butcher.png
    • resource_packs/vanilla/textures/entity/zombie_villager/zombie_farmer.png
    • resource_packs/vanilla/textures/entity/zombie_villager/zombie_librarian.png
    • resource_packs/vanilla/textures/entity/zombie_villager/zombie_priest.png
    • resource_packs/vanilla/textures/entity/zombie_villager/zombie_smith.png

    Material Info:

    Material: Zombie Villager
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }