Rabbit - 1.16.220.02

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Last Updated

The Rabbit entity last updated in Minecraft Version 1.16.100
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.210.05

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.0.2



Statistics:

Health

[3]

Loot / Barter Loot / Additional Drops
  • Rabbit Hide
  • Rabbit
  • Rabbit Foot
    Breedable
    • Adult: Carrot, Golden Carrot, Yellow Flower
    Families
    • Default: Mob, Rabbit
    Movement Speed
    • Default: 0.3
    Variations
    • Coat Black
    • Coat Brown
    • Coat Desert
    • Coat Salt
    • Coat Splotched
    • Coat White
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/rabbit.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/rabbit.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/rabbit.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/rabbit.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/rabbit.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/rabbit.json
    Render Controllers
    • resource_packs/vanilla_1.16/render_controllers/rabbit.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/rabbit/bunnymurder.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle1.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle2.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle3.fsb
    • resource_packs/vanilla/sounds/mob/rabbit/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.15/spawn_rules/rabbit.json
    Textures
    • resource_packs/vanilla/textures/entity/rabbit/blackrabbit.png
    • resource_packs/vanilla/textures/entity/rabbit/brown.png
    • resource_packs/vanilla/textures/entity/rabbit/gold.png
    • resource_packs/vanilla/textures/entity/rabbit/salt.png
    • resource_packs/vanilla/textures/entity/rabbit/toast.png
    • resource_packs/vanilla/textures/entity/rabbit/white.png
    • resource_packs/vanilla/textures/entity/rabbit/white_splotched.png

    Material Info:

    Material: Rabbit
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }