Agent - 1.16.220.02

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Last Updated

The Agent entity last updated in Minecraft Version 1.16.100
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.210.05

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.0.2



      • Previous Value:
        "geometry.trident": {
            "texturewidth": 32,
            "textureheight": 32,
            "bones": [
                {
                 "name": "pole",
                 "pivot": [
                    0,
                    24,
                    0
                 ],
                 "cubes": [
                    {
                        "origin": [
                         -0.5,
                         -3,
                         -0.5
                        ],
                        "size": [
                         1,
                         31,
                         1
                        ],
                        "inflate": 0.01,
                        "uv": [
                         0,
                         0
                        ]
                    },
                    {
                        "origin": [
                         -1.5,
                         22,
                         -0.5
                        ],
                        "size": [
                         3,
                         2,
                         1
                        ],
                        "uv": [
                         4,
                         0
                        ]
                    },
                    {
                        "origin": [
                         -2.5,
                         23,
                         -0.5
                        ],
                        "size": [
                         1,
                         4,
                         1
                        ],
                        "uv": [
                         4,
                         3
                        ]
                    },
                    {
                        "origin": [
                         1.5,
                         23,
                         -0.5
                        ],
                        "size": [
                         1,
                         4,
                         1
                        ],
                        "uv": [
                         4,
                         3
                        ]
                    }
                 ]
                }
            ]
        }

Statistics:

    Inventory Size
    • Default: 27
    Other Attributes
    • Can be Renamed
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Movement Speed
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/agent.json
    Animations
    • resource_packs/vanilla/animations/agent.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/agent.entity.json
    Geometry
    • resource_packs/vanilla/models/mobs.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/agent.render_controllers.json
    Textures
    • resource_packs/vanilla/textures/entity/agent.png

    Material Info:

    Material: Agent
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }