Villager V2 - 1.16.201.102

<< back to entity list

Last Updated

The Villager V2 entity last updated in Minecraft Version 1.16.100
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.200.02

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.0.2


      • New Value:
        "minecraft:behavior.explore_outskirts": {
            "priority": 9,
            "next_xz": 5,
            "next_y": 3,
            "min_wait_time": 3,
            "max_wait_time": 10,
            "max_travel_time": 60,
            "speed_multiplier": 0.6,
            "explore_dist": 6,
            "min_perimeter": 1,
            "min_dist_from_target": 2.5,
            "timer_ratio": 2,
            "dist_from_boundary": [
                5,
                0,
                5
            ]
        }
        Previous Value:
        "minecraft:behavior.explore_outskirts": {
            "priority": 9,
            "explore_dist": 6,
            "wait_time": 200,
            "speed_multiplier": 0.6
        }
      • New Value:
        "format_version": "1.16.100"
        Previous Value:
        "format_version": "1.16.0"
      • New Value:
        "minecraft:behavior.move_towards_dwelling_restriction": {
            "priority": 10,
            "speed_multiplier": 0.6
        }
      • Previous Value:
        "minecraft:behavior.move_towards_restriction": {
            "priority": 10,
            "speed_multiplier": 0.6
        }
      • New Value:
        "minecraft:conditional_bandwidth_optimization": []
      • New Value:
        "minecraft:damage_sensor": {
            "triggers": [
                {
                 "on_damage": {
                    "filters": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "lightning"
                        },
                        {
                         "test": "is_difficulty",
                         "operator": "!=",
                         "value": "peaceful"
                        }
                    ],
                    "event": "become_witch"
                 },
                 "deals_damage": false
                },
                {
                 "on_damage": {
                    "filters": {
                        "any_of": [
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "zombie"
                         },
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "husk"
                         }
                        ],
                        "all_of": [
                         {
                            "test": "has_damage",
                            "value": "fatal"
                         }
                        ]
                    },
                    "event": "become_zombie"
                 }
                }
            ]
        }
        Previous Value:
        "minecraft:damage_sensor": {
            "triggers": [
                {
                 "on_damage": {
                    "filters": {
                        "test": "is_family",
                        "subject": "other",
                        "value": "lightning"
                    },
                    "event": "become_witch"
                 },
                 "deals_damage": false
                },
                {
                 "on_damage": {
                    "filters": {
                        "any_of": [
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "zombie"
                         },
                         {
                            "test": "is_family",
                            "subject": "other",
                            "value": "husk"
                         }
                        ],
                        "all_of": [
                         {
                            "test": "has_damage",
                            "value": "fatal"
                         }
                        ]
                    },
                    "event": "become_zombie"
                 }
                }
            ]
        }
      • New Value:
        "minecraft:behavior.harvest_farm_block": {
            "priority": 8,
            "max_seconds_before_search": 1,
            "search_cooldown_max_seconds": 8,
            "seconds_until_new_task": 0.5,
            "speed_multiplier": 0.5
        }
        Previous Value:
        "minecraft:behavior.harvest_farm_block": {
            "priority": 8,
            "speed_multiplier": 0.5
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.farmer",
            "table": "trading/economy_trades/farmer_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.farmer",
            "table": "trading/economy_trades/farmer_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.fisherman",
            "table": "trading/economy_trades/fisherman_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.fisherman",
            "table": "trading/economy_trades/fisherman_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.shepherd",
            "table": "trading/economy_trades/shepherd_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.shepherd",
            "table": "trading/economy_trades/shepherd_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.fletcher",
            "table": "trading/economy_trades/fletcher_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.fletcher",
            "table": "trading/economy_trades/fletcher_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.librarian",
            "table": "trading/economy_trades/librarian_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.librarian",
            "table": "trading/economy_trades/librarian_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.cartographer",
            "table": "trading/economy_trades/cartographer_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.cartographer",
            "table": "trading/economy_trades/cartographer_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.cleric",
            "table": "trading/economy_trades/cleric_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.cleric",
            "table": "trading/economy_trades/cleric_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.armor",
            "table": "trading/economy_trades/armorer_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.armor",
            "table": "trading/economy_trades/armorer_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.weapon",
            "table": "trading/economy_trades/weapon_smith_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.weapon",
            "table": "trading/economy_trades/weapon_smith_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.tool",
            "table": "trading/economy_trades/tool_smith_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.tool",
            "table": "trading/economy_trades/tool_smith_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.butcher",
            "table": "trading/economy_trades/butcher_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.butcher",
            "table": "trading/economy_trades/butcher_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.leather",
            "table": "trading/economy_trades/leather_worker_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.leather",
            "table": "trading/economy_trades/leather_worker_trades.json",
            "new_screen": true,
            "persist_trades": true
        }
      • New Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.mason",
            "table": "trading/economy_trades/stone_mason_trades.json",
            "new_screen": true,
            "persist_trades": true,
            "cured_discount": [
                -100,
                -100
            ],
            "max_cured_discount": [
                -500,
                -500
            ]
        }
        Previous Value:
        "minecraft:economy_trade_table": {
            "display_name": "entity.villager.mason",
            "table": "trading/economy_trades/stone_mason_trades.json",
            "new_screen": true,
            "persist_trades": true
        }

Statistics:

Health

[20]

    Families
    • Armorer: Armorer, Blacksmith, Mob, Villager
    • Butcher: Artisan, Butcher, Mob, Villager
    • Cartographer: Cartographer, Mob, Villager
    • Cleric: Cleric, Mob, Priest, Villager
    • Default: Mob, Villager
    • Farmer: Farmer, Mob, Peasant, Villager
    • Fisherman: Fisherman, Mob, Peasant, Villager
    • Fletcher: Fletcher, Mob, Peasant, Villager
    • Leatherworker: Artisan, Leatherworker, Mob, Villager
    • Librarian: Librarian, Mob, Villager
    • Mason: Artisan, Mob, Stone Mason, Villager
    • Nitwit: Mob, Nitwit, Peasant, Villager
    • Shepherd: Mob, Peasant, Shepherd, Villager
    • Toolsmith: Blacksmith, Mob, Toolsmith, Villager
    • Unskilled: Mob, Peasant, Villager
    • Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
    Inventory Size
    • Default: 8
    Mark Variations
    • Default
    • Desert Villager
    • Jungle Villager
    • Savanna Villager
    • Snow Villager
    • Swamp Villager
    • Taiga Villager
    Movement Speed
    • Default: 0.5
    Variations
    • Armorer
    • Butcher
    • Cartographer
    • Cleric
    • Farmer
    • Fisherman
    • Fletcher
    • Leatherworker
    • Librarian
    • Mason
    • Nitwit
    • Shepherd
    • Toolsmith
    • Unskilled
    • Weaponsmith
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/villager_v2.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/villager.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/villager_v2.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/villager_v2.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/villager_v2.geo.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/villager_v2.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/villager/death.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit1.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit2.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit3.fsb
    • resource_packs/vanilla/sounds/mob/villager/hit4.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/villager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/villager/no1.fsb
    • resource_packs/vanilla/sounds/mob/villager/no2.fsb
    • resource_packs/vanilla/sounds/mob/villager/no3.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes1.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes2.fsb
    • resource_packs/vanilla/sounds/mob/villager/yes3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/villager2/villager.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_desert.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_jungle.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_plains.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_savanna.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_snow.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_swamp.png
    • resource_packs/vanilla/textures/entity/villager2/biomes/biome_taiga.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_diamond.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_emerald.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_gold.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_iron.png
    • resource_packs/vanilla/textures/entity/villager2/levels/level_stone.png
    • resource_packs/vanilla/textures/entity/villager2/professions/armorer.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/butcher.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/cartographer.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/cleric.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/farmer.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/fisherman.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/fletcher.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/leatherworker.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/librarian.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/nitwit.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/shepherd.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/stonemason.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/toolsmith.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/unskilled.tga
    • resource_packs/vanilla/textures/entity/villager2/professions/weaponsmith.tga
    Trading
    • behavior_packs/vanilla_1.16/trading/economy_trades/armorer_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/butcher_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/cartographer_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/cleric_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/farmer_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/fisherman_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/fletcher_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/leather_worker_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/librarian_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/shepherd_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/stone_mason_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/tool_smith_trades.json
    • behavior_packs/vanilla_1.16/trading/economy_trades/weapon_smith_trades.json

    Material Info:

    Material: Villager V2
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }
    Material: Villager V2 Masked
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Clamp"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "MASKED_MULTITEXTURE"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }