Dolphin - 1.16.200.02

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Last Updated

The Dolphin entity last updated in Minecraft Version 1.16.100
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2


      • New Value:
        "dolphin_adult": {
            "minecraft:experience_reward": {
                "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0"
            },
            "minecraft:loot": {
                "table": "loot_tables/entities/dolphin.json"
            },
            "minecraft:bribeable": {
                "bribe_items": [
                 "fish",
                 "salmon"
                ]
            },
            "minecraft:behavior.melee_attack": {
                "priority": 2,
                "track_target": true
            }
        }
      • New Value:
        "dolphin_angry": {
            "minecraft:angry": {
                "duration": 25,
                "broadcast_anger": true,
                "broadcast_range": 16,
                "calm_event": {
                 "event": "on_calm",
                 "target": "self"
                }
            },
            "minecraft:on_target_acquired": []
        }
      • New Value:
        "dolphin_baby": {
            "minecraft:is_baby": [],
            "minecraft:scale": {
                "value": 0.65
            },
            "minecraft:ageable": {
                "duration": 1200,
                "feed_items": [
                 "fish",
                 "salmon"
                ],
                "grow_up": {
                 "event": "ageable_grow_up",
                 "target": "self"
                }
            },
            "minecraft:behavior.follow_parent": {
                "priority": 4,
                "speed_multiplier": 1.1
            },
            "minecraft:behavior.panic": {
                "priority": 1,
                "speed_multiplier": 1.25
            }
        }
      • New Value:
        "dolphin_dried": {
            "minecraft:damage_over_time": {
                "damage_per_hurt": 1,
                "time_between_hurt": 0
            }
        }
      • New Value:
        "dolphin_on_land": {
            "minecraft:navigation.generic": {
                "is_amphibious": true,
                "can_path_over_water": true,
                "can_swim": true,
                "can_walk": true,
                "can_breach": false,
                "can_jump": false
            },
            "minecraft:timer": {
                "looping": false,
                "time": 120,
                "time_down_event": {
                 "event": "dried_out"
                }
            },
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "test": "in_water_or_rain",
                        "operator": "==",
                        "value": true
                    },
                    "event": "stop_dryingout"
                 }
                ]
            }
        }
      • New Value:
        "dolphin_on_land_in_rain": {
            "minecraft:navigation.generic": {
                "is_amphibious": true,
                "can_path_over_water": true,
                "can_swim": true,
                "can_walk": true,
                "can_breach": false,
                "can_jump": false
            },
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "test": "in_water",
                        "operator": "==",
                        "value": true
                    },
                    "event": "navigation_off_land"
                 },
                 {
                    "filters": {
                        "test": "in_water_or_rain",
                        "operator": "!=",
                        "value": true
                    },
                    "event": "start_dryingout"
                 }
                ]
            }
        }
      • New Value:
        "dolphin_swimming_navigation": {
            "minecraft:behavior.look_at_player": {
                "priority": 8,
                "look_distance": 6
            },
            "minecraft:navigation.generic": {
                "is_amphibious": true,
                "can_path_over_water": false,
                "can_swim": true,
                "can_walk": false,
                "can_breach": true,
                "can_sink": false
            },
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "all_of": [
                         {
                            "test": "on_ground",
                            "operator": "==",
                            "value": true
                         },
                         {
                            "test": "in_water",
                            "operator": "!=",
                            "value": true
                         }
                        ]
                    },
                    "event": "navigation_on_land"
                 }
                ]
            }
        }
      • Previous Value:
        "minecraft:dolphin_adult": {
            "minecraft:experience_reward": {
                "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0"
            },
            "minecraft:loot": {
                "table": "loot_tables/entities/dolphin.json"
            },
            "minecraft:bribeable": {
                "bribe_items": [
                 "fish",
                 "salmon"
                ]
            },
            "minecraft:behavior.melee_attack": {
                "priority": 2,
                "track_target": true
            }
        }
      • Previous Value:
        "minecraft:dolphin_angry": {
            "minecraft:angry": {
                "duration": 25,
                "broadcast_anger": true,
                "broadcast_range": 16,
                "calm_event": {
                 "event": "minecraft:on_calm",
                 "target": "self"
                }
            },
            "minecraft:on_target_acquired": []
        }
      • Previous Value:
        "minecraft:dolphin_baby": {
            "minecraft:is_baby": [],
            "minecraft:scale": {
                "value": 0.65
            },
            "minecraft:ageable": {
                "duration": 1200,
                "feed_items": [
                 "fish",
                 "salmon"
                ],
                "grow_up": {
                 "event": "minecraft:ageable_grow_up",
                 "target": "self"
                }
            },
            "minecraft:behavior.follow_parent": {
                "priority": 4,
                "speed_multiplier": 1.1
            },
            "minecraft:behavior.panic": {
                "priority": 1,
                "speed_multiplier": 1.25
            }
        }
      • Previous Value:
        "minecraft:dolphin_dried": {
            "minecraft:damage_over_time": {
                "damage_per_hurt": 1,
                "time_between_hurt": 0
            }
        }
      • Previous Value:
        "minecraft:dolphin_on_land": {
            "minecraft:navigation.generic": {
                "is_amphibious": true,
                "can_path_over_water": true,
                "can_swim": true,
                "can_walk": true,
                "can_breach": false,
                "can_jump": false
            },
            "minecraft:timer": {
                "looping": false,
                "time": 20,
                "time_down_event": {
                 "event": "minecraft:dried_out"
                }
            },
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "test": "in_water_or_rain",
                        "operator": "==",
                        "value": true
                    },
                    "event": "minecraft:stop_dryingout"
                 }
                ]
            }
        }
      • Previous Value:
        "minecraft:dolphin_on_land_in_rain": {
            "minecraft:navigation.generic": {
                "is_amphibious": true,
                "can_path_over_water": true,
                "can_swim": true,
                "can_walk": true,
                "can_breach": false,
                "can_jump": false
            },
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "test": "in_water",
                        "operator": "==",
                        "value": true
                    },
                    "event": "minecraft:navigation_off_land"
                 },
                 {
                    "filters": {
                        "test": "in_water_or_rain",
                        "operator": "!=",
                        "value": true
                    },
                    "event": "minecraft:start_dryingout"
                 }
                ]
            }
        }
      • Previous Value:
        "minecraft:dolphin_swimming_navigation": {
            "minecraft:behavior.look_at_player": {
                "priority": 8,
                "look_distance": 6
            },
            "minecraft:navigation.generic": {
                "is_amphibious": true,
                "can_path_over_water": false,
                "can_swim": true,
                "can_walk": false,
                "can_breach": true,
                "can_sink": false
            },
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "all_of": [
                         {
                            "test": "on_ground",
                            "operator": "==",
                            "value": true
                         },
                         {
                            "test": "in_water",
                            "operator": "!=",
                            "value": true
                         }
                        ]
                    },
                    "event": "minecraft:navigation_on_land"
                 }
                ]
            }
        }
      • New Value:
        "minecraft:conditional_bandwidth_optimization": []
      • New Value:
        "minecraft:on_target_acquired": {
            "event": "become_angry",
            "target": "self"
        }
        Previous Value:
        "minecraft:on_target_acquired": {
            "event": "minecraft:become_angry",
            "target": "self"
        }
      • New Value:
        "minecraft:on_target_escape": {
            "target": "self"
        }
        Previous Value:
        "minecraft:on_target_escape": {
            "event": "minecraft:on_calm",
            "target": "self"
        }
      • New Value:
        "ageable_grow_up": {
            "remove": {
                "component_groups": [
                 "dolphin_baby"
                ]
            },
            "add": {
                "component_groups": [
                 "dolphin_adult"
                ]
            }
        }
      • New Value:
        "become_angry": {
            "add": {
                "component_groups": [
                 "dolphin_angry"
                ]
            }
        }
      • New Value:
        "dried_out": {
            "add": {
                "component_groups": [
                 "dolphin_dried"
                ]
            }
        }
      • Previous Value:
        "minecraft:ageable_grow_up": {
            "remove": {
                "component_groups": [
                 "minecraft:dolphin_baby"
                ]
            },
            "add": {
                "component_groups": [
                 "minecraft:dolphin_adult"
                ]
            }
        }
      • Previous Value:
        "minecraft:become_angry": {
            "add": {
                "component_groups": [
                 "minecraft:dolphin_angry"
                ]
            }
        }
      • Previous Value:
        "minecraft:dried_out": {
            "add": {
                "component_groups": [
                 "minecraft:dolphin_dried"
                ]
            }
        }
      • New Value:
        "minecraft:entity_spawned": {
            "randomize": [
                {
                 "weight": 90,
                 "add": {
                    "component_groups": [
                        "dolphin_adult",
                        "dolphin_swimming_navigation"
                    ]
                 }
                },
                {
                 "weight": 10,
                 "add": {
                    "component_groups": [
                        "dolphin_baby",
                        "dolphin_swimming_navigation"
                    ]
                 }
                }
            ]
        }
        Previous Value:
        "minecraft:entity_spawned": {
            "randomize": [
                {
                 "weight": 90,
                 "add": {
                    "component_groups": [
                        "minecraft:dolphin_adult",
                        "minecraft:dolphin_swimming_navigation"
                    ]
                 }
                },
                {
                 "weight": 10,
                 "add": {
                    "component_groups": [
                        "minecraft:dolphin_baby",
                        "minecraft:dolphin_swimming_navigation"
                    ]
                 }
                }
            ]
        }
      • Previous Value:
        "minecraft:navigation_off_land": {
            "add": {
                "component_groups": [
                 "minecraft:dolphin_swimming_navigation"
                ]
            },
            "remove": {
                "component_groups": [
                 "minecraft:dolphin_on_land_in_rain",
                 "minecraft:dolphin_on_land",
                 "minecraft:dolphin_dried"
                ]
            }
        }
      • Previous Value:
        "minecraft:navigation_on_land": {
            "add": {
                "component_groups": [
                 "minecraft:dolphin_on_land"
                ]
            },
            "remove": {
                "component_groups": [
                 "minecraft:dolphin_swimming_navigation"
                ]
            }
        }
      • Previous Value:
        "minecraft:on_calm": {
            "remove": {
                "component_groups": [
                 "minecraft:dolphin_angry"
                ]
            }
        }
      • Previous Value:
        "minecraft:start_dryingout": {
            "remove": {
                "component_groups": [
                 "minecraft:dolphin_on_land_in_rain"
                ]
            },
            "add": {
                "component_groups": [
                 "minecraft:dolphin_on_land"
                ]
            }
        }
      • Previous Value:
        "minecraft:stop_dryingout": {
            "remove": {
                "component_groups": [
                 "minecraft:dolphin_on_land",
                 "minecraft:dolphin_dried"
                ]
            },
            "add": {
                "component_groups": [
                 "minecraft:dolphin_on_land_in_rain"
                ]
            }
        }
      • New Value:
        "navigation_off_land": {
            "add": {
                "component_groups": [
                 "dolphin_swimming_navigation"
                ]
            },
            "remove": {
                "component_groups": [
                 "dolphin_on_land_in_rain",
                 "dolphin_on_land",
                 "dolphin_dried"
                ]
            }
        }
      • New Value:
        "navigation_on_land": {
            "add": {
                "component_groups": [
                 "dolphin_on_land"
                ]
            },
            "remove": {
                "component_groups": [
                 "dolphin_swimming_navigation"
                ]
            }
        }
      • New Value:
        "on_calm": {
            "remove": {
                "component_groups": [
                 "dolphin_angry"
                ]
            }
        }
      • New Value:
        "start_dryingout": {
            "remove": {
                "component_groups": [
                 "dolphin_on_land_in_rain"
                ]
            },
            "add": {
                "component_groups": [
                 "dolphin_on_land"
                ]
            }
        }
      • New Value:
        "stop_dryingout": {
            "remove": {
                "component_groups": [
                 "dolphin_on_land",
                 "dolphin_dried"
                ]
            },
            "add": {
                "component_groups": [
                 "dolphin_on_land_in_rain"
                ]
            }
        }

Changes since stable release 1.16.100.04

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[10]

Loot / Barter Loot / Additional Drops

Fish

    Attack Damage
    • Default: 3
    Families
    • Default: Dolphin, Mob
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Amphibious
    • Amphibious > dolphin_on_land
    • Amphibious > dolphin_on_land_in_rain
    • Amphibious > dolphin_swimming_navigation
    • Can be Renamed
    • Can Breach
    • Can Breach > dolphin_swimming_navigation
    • Can Breath Air
    • Can Climb
    • Can Jump
    • Can Swim
    • Can Swim > dolphin_on_land
    • Can Swim > dolphin_on_land_in_rain
    • Can Swim > dolphin_swimming_navigation
    • Can Walk > dolphin_on_land
    • Can Walk > dolphin_on_land_in_rain
    • Has Collisions
    • Has Gravity
    • Leashable
    • Paths Over Water
    • Paths Over Water > dolphin_on_land
    • Paths Over Water > dolphin_on_land_in_rain
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/dolphin.json
    Animations
    • resource_packs/vanilla/animations/dolphin.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/dolphin.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/dolphin.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/dolphin.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/dolphin.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/dolphin.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/dolphin/attack1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/attack2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/attack3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/blowhole1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/blowhole2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/death1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/death2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle5.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle6.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle10.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle5.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle6.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle7.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle8.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle9.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/dolphin.json
    Textures
    • resource_packs/vanilla/textures/entity/dolphin.png

    Material Info:

    Material: Dolphin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }